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A jam submission

Operation BackshotView game page

Submitted by Playimu (@playimu) โ€” 13 hours, 17 minutes before the deadline
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Operation Backshot's itch.io page

Results

CriteriaRankScore*Raw Score
EASY TO GET INTO#134.4444.444
VISUALS#144.5564.556
THEME#214.0834.083
OVERALL#244.0834.083
FUN#294.1114.111
CREATIVE#783.6393.639
AUDIO#963.3893.389

Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
Not in a very original way but i think it's ok

What was the size of your team?
Just me, one person.

Please credit the resources that you used during the jam (if you used any)
Sound effects obtained from https://www.zapsplat.com
Background music from PlayOnLoop.com

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://playimu.itch.io/

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Comments

Viewing comments 26 to 21 of 26 ยท Next page ยท Last page
Submitted(+1)

Real cool presentation, easy to get into and fun to play.

Eventhough it's a pretty classic formula i like the spin you put on it where you have to go for the targets in due time instead of just dodging, this gives the game a good pacing cause you have to pay attention to both enemy fire, and where you need to go before the target time runs out, player movement feels precise and i like how the difficulty has good progression as well it doesn't just throw you in over 9000 from the start.

Really like the spritework, your ship designs are super cool, and that 3D ish background is awesome as well !

Didn't have any particular issues with this one, good job :)

Submitted(+1)

My first thought after opening the game: Astro bears? Happens to have the same main menu music :P

That gameplay loop is really fluid, has a great sfx, and a massive enemy variety! Not only that, but all the enemies feel distinct!
A lot of fun to play, a really well-made highscore-based game!

At first I thought the concept was pretty similar to mine, but the gameplay ends up feeling really different - not in a bad way at all!

Great job, had a ton of fun with it!

Submitted(+1)

Great graphics and overall simple, but effective idea. I don't really see how it fits the theme, though, as I thought after collecting +10 seconds I would win. Also, the lack of a high score makes the fame feel a bit without a purpose after some time. Still, great work :D

Developer(+1)

That's weird, the highscore should appear at the right upper side of the death screen.

The game itself don't have a end, it's about seeing how much can you score while you survive. If you have seen a very big enemy that looks like a boss, thats probably means that you reached the final wave(created specifically to kill the player).

Thanks for playing the game and for the feedback :)

Submitted

Weird. I just tested it again and did not see a high score anywhere - maybe it does not like me.

I'm sure that, because of it, I did not spend long enough to face the final boss. Going to try it again later then. Again, great work :)

Submitted(+1)

Very nice game all around. The difficulty ramps up smoothly, though notably heavier on the base reaction side due to the randomness. From mid-game on the enemies get a bit tanky, so some way to increase firepower (at the cost of time?) to suppress specific enemies in your way / covering the target might have been great. Good work!

Developer

Due to the randomness of the "Enemy picker system" was a nightmare try to balance the difficulty. I agree, it would probably have been a better idea make the enemies more like a"popcorn" style and increase the spawn ratio.

Actually, thats a awesome idea, pressing a button makes you lose a bit of time but give you more damage, that would have allowed for more aggressive playstyles... now i feel kinda stupid for no thinking on that during the jam.

Thanks for the feedback and playing the game!

Submitted(+1)

I really like this game. Finally a goal other than destroying enemies or surviving.
Both visuals and audio are great and the enemy patterns don't get boring.
Hitbox seems to be very tiny, so you can get very close to the bullets.
But I think the current score should be displayed. Also the punishment for getting hit isn't noticable (I think it decreases time by a second?).
Overall it's very good.

Developer (1 edit) (+1)

The Score is my fault, i was a little tired and decided to put it on the death screen.

When you get hit the "Target" dissapears so you need wait until it reapears while the time still go down. Also i checked the code and looks like you lose 0.25 seconds on hit(Yeah, i don't even remember my own code)

Thank you for checking my game!

Submitted(+2)

I'm a fan. The concept is so refreshing compared to other shmup, like you have to move your way through, instead of just barely moving left and right. The music and sfx are simple but effective (maybe a shooting sound could have been nice?). Overall I had great fun! Very polished, very easy to get into, great job!

Developer(+1)

The sound effects are a bit tricky for this type of games were enemies/player tend to shot a lot, so you need to choose a sound effect very carefully to not make the gameplay annoying. In this case I was about to make my own sounds effects but the time become a problem, so I ended up using some old sounds that i created a while back(Player damage and Enemy death explosion) and one that I downloaded at the last minute. But i'm glad you like it anyway, thanks for playing!

Submitted(+1)

yes that's perfectly understandable, this kind of artistic choices needs a lot of thought, and we didn't have time for that x)

Viewing comments 26 to 21 of 26 ยท Next page ยท Last page