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Very nice game all around. The difficulty ramps up smoothly, though notably heavier on the base reaction side due to the randomness. From mid-game on the enemies get a bit tanky, so some way to increase firepower (at the cost of time?) to suppress specific enemies in your way / covering the target might have been great. Good work!

Due to the randomness of the "Enemy picker system" was a nightmare try to balance the difficulty. I agree, it would probably have been a better idea make the enemies more like a"popcorn" style and increase the spawn ratio.

Actually, thats a awesome idea, pressing a button makes you lose a bit of time but give you more damage, that would have allowed for more aggressive playstyles... now i feel kinda stupid for no thinking on that during the jam.

Thanks for the feedback and playing the game!