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A jam submission

Multi Directional Jet StallionView game page

Submitted by Jaegersama — 2 hours, 48 minutes before the deadline
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Multi Directional Jet Stallion's page


CriteriaRankScore*Raw Score
Music & Sound#622.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Gameplay Video or Trailer

Omnidirection Rocket Horse

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Hi Jaegersama,

I just found out that my android download hasn't been working on android devices only pc.  In order for your android download to work you have to turn on the payment system. If you have "disable all payments" ticked in the settings it wont work. At the moment yours doesn't work, just thought you might like to know.


I had a hard time with the different mouse over attacks. By the time I chose which attack to do, I was already being hit by the person I was trying to hit. This was fun and I few away from the field for about 45 seconds and when I came back it was like the fourth of July! I had bombs going off everywhere. That made me laugh. Good job.


The controls for this game feel really clunky. And... what is the goal of this game?


That was fun!
The mouse over ability to activate made the game very fluid and fast, but also added a level of difficulty which made me want to master it, and not just quit.
Good job!


This game smashes the theme into tiny bits!! And it definitely lives up to it's name :) This isometric shooter is a real blast! Graphics are great and fit the feel of the game. And that juxtaposed classical piano music really sets the stage for beautiful carnage!! Controls are well done and while you might think that weapon that releases those wild and free baby jet stallions (most excellent, I must say) is seemingly almost too op and unbeatable the randomness of the spray and the enemies getting successively tougher really balances out your horsey godliness quite well.

Overall, great job on this one and I think the Butterscotch Boys will especially love this one!


Click to move, cursor over characters and buttons to activate abilities. How many can you take down before they get you.

Gameplay notes - Using your charge ability (top right button when enemy is selected) provides you a short invul.  The spin attack ability (right button when horse is selected) can be activated before a charge, and continue during a charge for its duration. Currently no reason to use dumb rocket (top left button on enemy select) vs the tracking rocket(bottom right button on enemy select).

 There are currently no out of bounds penalties, but there are also no enemy spawn caps, stay on the grass.