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A member registered Oct 11, 2015 · View creator page →

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Recent community posts

Overall good.  Two suggestions 1) Need some encouragement to keep moving and not stop to long 2) would be interesting if the orbiting shurikens maybe stuck around after you hit the enemy rather than going away immediately

Type in "remember" and then "evidence" first, or you'll be completely stuck...

Love it.  Do you mind if we borrow some ideas for our project?

Looks like there is a bug/feature in the latest build where you respawn with the flock you had when you died.  Also high score of 14!

Beat it! That last room took a lot of moves XD

A little bit of color correction would help the graphical feel :)  A more details player ship with PBR textures and a shadow would be good too.

The GTA fonts look out of place. It would be cool if there was a high score that was like (pipes x birds). Otherwise its solid.

Would also recomend changing the button to spacebar instead of z.

Windows build doesn't startup.

Solid submission.  I am however noticing a lot flicker on the buildings and the track doesn't seem flat.

Best game made for Shenanijam IMO

The notes are out of sync with the beat

Game does not start

Solid art, animations, and explosions.  I think the recharge mechanic is too punishing, you should at least recharge some ammo without going completely frozen, and you should have a button to initiate that recharge prematurely.

Needs a lot more enemies onscreen at once and a higher jump too.

These opponents have way to much health.  Took more than 30 mins to beat the easiest opponent.... Oh and I need more nouns please.

hook a crowdsourced neural network up to this game, and it could an interesting take on "word with friends"

Thinking of maybe adding some colored/shaped dots to the top of the labels for displaying hero preferences.  Any thoughts/suggestions?

The ufos are overpowered :/ just one has an effective range of about a third of the airspace.

The elk talks really fast, and when is he going to stop and let me play?

Needs some better tunes

Why are the skulls not taking damage?

The controls for this game feel really clunky. And... what is the goal of this game?

Gameplay trailer is marked private.

Ducking doesn't seem to work against the pinatas.

I daresay that this granny here is both invincible and apparently a nascar driver.

The complements are well voiced, but the I cannot understand the line it plays when you discover their weakness.

Adding drop shadows and some screen shake would really add to the experience, but overall a pretty solid entry.

Lovely graphics and animation.  I wish the player had more hitpoints.

There is no executable in the archive that was uploaded.

I think this is the only time I have seen a screen shake cause gimbol lock.

Millennial homeowner right here.  Cut the crap it is completely out of line and completely unnecessary.

Novel mechanic and good level design (although I think level 2 is definately a bit too tightly tuned).

Seems like the best strategy is to just lower the bowl to the bottom of the screen and then not touch anything.

Needs more variety in the towers, the flame turret would be a lot more useful if it aimed at the last enemy rather than the first.

If it weren't for the need to match colors (which orange and red are way to close), I would say this game is the most accessible game in the Shenanijam due to the control scheme.

I made it to level 7.  This game is suprisingly well put together. The control scheme is interesting, I was able to play it just using the side buttons on my Razer Naga.

I have one complaint though... the clothes on the title screen are not properly matched up!

How do you kill the green fish?

Interesting idea, might be good with some more fleshing out.

Unfortunately I think the pace of the game feels off somehow.  And a suitable soundtrack is definitely a must have.

Nice logo :)