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Platformer ²'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #27 | 3.750 | 3.750 |
Theme | #76 | 3.643 | 3.643 |
Fun | #96 | 3.500 | 3.500 |
Game Design | #104 | 3.571 | 3.571 |
Overall | #121 | 3.381 | 3.381 |
Audio | #234 | 3.071 | 3.071 |
Graphics | #386 | 2.750 | 2.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits the theme because when you get to a checkpoint in a level the stage flips then you have to do the same level from a new direction. So the end gives you a fresh perspective of the level
Did you write all the code and made all the assets from scratch?
I based some of my scripts off of a generic project that I had created previously. My friend made the music as well. Almost everything is from scratch though
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Comments
Great interpretation of the theme! The concept was really cool and the music was great. But the collisions were wonky and the respawning was to hate.
Nice game, I have a similar movement style in my game. But I got stuck in the level where there are two players. After the second (?) flip there was an invisible kill wall :(
I’ll try yours out! And the invisible wall and 2 players things are bugs bc sometimes if it loads too slowly the previous level doesn’t get unloaded properly :/
Interesting and fun game but controls could be a bit tighter.
A very enjoyable game! I did have an issue where I had 2 player cubes at once and the level went haywire, but I enjoyed my time up until that point. Bugs are to be expected in these jams! If I were to change one thing, it would be to add sounds for jumping, reaching the checkpoints, and hitting spikes.
Very good idea based on the theme. Good level design, however controls could be a bit smoother, but overall a great entry.
I'll just say it, this is probably one of my favourite implementations of the theme. Who knew that you could make so many different levels just by tilting the axis on one?
I loved the art style of this game. The dry pink and green were so appealing to the eyes, just, *chef's kiss*
The music was also quite solid. The game didn't have any sound effects, but I honestly don't think it needs any.
My main falling point of this game is the controls. They feel slippy and I find it weird that the W key isn't mapped to jump. But I made it to the double square level (the one with two player characters) and there may've been something else that W is used for, so I shouldn't really judge that.
Great game overall!
Thanks for the kind words and feedback! Yea def shouldve put jump on w/up as well. The double character thing is unfortunately a glitch that some ppl are experiencing. Something to do with the levels not unloading correctly before the next level loads :/
That was so much fun! I had to stop myself from playing so I could keep rating games lol
In contrast to what some other people said, the controlls feel very tight to me. I can get my character exactly where I want it, which makes for excellent platforming!
The levels are also very thought out, as they work perfectly from different sides without moving the obstacles (like some ot her jam games do)
My only nitpick is that it would be nice to have some pointer as to where the next goal is, but apart from that very well done!
EDIT: also I'd suggest adding a timer, because I see great spedrun potential
thank you so much! Yea I really wish I added a timer and death count to the game
Great game! With some more development time I think I could totally see this as a full fledged indie game, the next Celeste even. In that same vein, this game could probably work pretty well as a rage game. The character controls a little wonky, which can lead to some frustration. Besides that, everything is great, and I'd love to see more from this game!
Amazing game! Absolutely loved it!
Very interesting game concept and the execution of it is also really good! Had a blast playing this game. The soundtrack is also really good!
(Played the entire thing through without encountering any issues!)
aww thanks! I really appreciate the kind words and I’m glad not everybody’s having the glitches
Loved the idea its really creative
very cool feeling to it and the concent is quite interesting, sadly i softlocked myself D:
Very neat concept! While I'm probably not very good, I was determined to pass level 2 with all those spikes...yikes. I did finish the level and it felt good to. On level three where I had two squares (maybe this is bug) that I controlled, after I got to the green square with one of my 2 squares, something happened on the rotation and my square just endlessly dropped onto spikes from spawn.
I liked the music, rotating game board, and level transitions. I did feel like the character was a little slippery on the surfaces as it was hard to change directions after jumping and landing...since it felt like there was a lot of sliding...which made those spikes punishing.
Good start to a game that could be really good. Nice submission and use of theme.
Yea the 2 squares thing is a bug! I think the level loading is messed up if the game is running too slow on your computer and it causes the game to load 2 levels at once :( Never had that bug on my computer but when I tried on a non-gaming computer that happened to me too. Apologies for that
I like the logo it reminds me of half life 2
Great game
Awesome concepy, and game!
Awesome game for such a simple concept, I love it. Looks clean, music slaps and the wall jumping really allows for various paths and more forgiving platforming. Great work!
There's a glitch where sometimes it will load 2 levels at once! I never had this issue when I was testing but other people have reported it. Refreshing the page may fix this.
UPDATE: Apologies to anyone on a slower computer, the level loading is quite broken for slow computers! Oh well
probably my favourite game in the jam so far! really enjoyed this
Aw thanks! Big fan of your game as well!
There's bug when there's two player. But overall is okey :)
Ah yea someone else mentioned this as well! Darn. Never had that happen when I was play testing but apparently refreshing the page fixes it