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A jam submission

Lonely Bell SoundView game page

The lonely bell helps find the sun and on their way finds friends that will help along the way
Submitted by AlexTykh (@AlexTuh1) — 14 hours, 40 minutes before the deadline
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Lonely Bell Sound's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#24.4094.409
Overall#173.9023.902
Game Design#313.9553.955
Theme#384.0004.000
Fun#433.8183.818
Audio#493.7733.773
Graphics#2953.4553.455

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
The theme is around that the player is not alone in the sense that there are people that player can help, and the good deed will come back.

Did you write all the code and made all the assets from scratch?
Yes, except for music, the music was found on the internet.

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Comments

Submitted

The sonar system is very well thought out, interesting game and narratively well brought.

Nice work!

Submitted

What an innovative idea! One of the favorite entries I've played so far. The boss fight gave me chills. It is one of that either "Dafuc is this?" or "This is art!" moment. I personally like it. Good job!

Developer

Thank you!

Submitted

This is a fresh new idea!

Submitted (1 edit)

The first part was actually satisfying and really unique, but the final boss is really weird and really doesn't fit with the rest.

Submitted (1 edit) (+1)

Gah how in the world did you make that reflecting sound wave, that's brilliant! The music was on point, and damn a boss battle too? Though I wish you'd used the echolocation in the boss battle, it did feel a bit odd that the game became a bullet hell and ditched the main mechanic that had made the game stand out. It fit thematically to have that crazy angel dude but if you'd used the echo mechanic in the fight that'd made it that much more memorable. Still though amazing job alex, nice seeing another great game from you!

Developer

The waves are just an array of points that with some raycasting and stuff reflect from the walls and reveal those walls. 
But the reason the echolocation was ditched is that (spoiler alert) the sun was revealed so does the light, basically, you can now see the world and there was no reason to use abstract shapes and echolocation. I agree that probably I should've used the echolocation at the end in some way, but I wanted to create a "WHAT?" effect on the player and disorient them. And I think I did it?? 

Submitted(+1)

Very cool concept, cool to see you around btw :)
The visuals are quite nice and minimal, not more than needed, and the audio suits it well

Submitted

Great concept! I've never seen a game like this before, it's such a cool idea, i really liked it

Submitted

Great game! Loved the ambiance of the music and the gameplay.

Submitted

Looks very polished

Submitted

Great game mechanic !!

The echolocation is really innovative, and I find it makes the atmosphere more creepy, which is what you’re trying to achieve when making a horror game. Do you mind rating mine when you get a chance?

Submitted

The UI is nice and the fact you use echolocation is just extremely innovative. I personally used pixel art for my first ever time.

Could you try out my game? I need constructive criticism.

https://itch.io/jam/brackeys-8/rate/1680927

Submitted (1 edit)

I'm a big fan of this game. The echolocation is really nice innovation, which creates a game that's equal parts chill (all those bell chimes) and anxiety inducing (as enemies creep forward). Nice job!

Submitted

This concept is great! It's very much a slower paced game, but I really like the bits of story so that the game doesn't feel bland and stale. Sound was great and might leave my ears ringing for a while lol. Cool Game!

Submitted

Super nice concept. The echolocation is super cool and the dialogue adds a nice flavor. Great job!