The sonar system is very well thought out, interesting game and narratively well brought.
Nice work!
Criteria | Rank | Score* | Raw Score |
Innovation | #2 | 4.409 | 4.409 |
Overall | #17 | 3.902 | 3.902 |
Game Design | #31 | 3.955 | 3.955 |
Theme | #38 | 4.000 | 4.000 |
Fun | #43 | 3.818 | 3.818 |
Audio | #49 | 3.773 | 3.773 |
Graphics | #295 | 3.455 | 3.455 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The theme is around that the player is not alone in the sense that there are people that player can help, and the good deed will come back.
Did you write all the code and made all the assets from scratch?
Yes, except for music, the music was found on the internet.
The sonar system is very well thought out, interesting game and narratively well brought.
Nice work!
What an innovative idea! One of the favorite entries I've played so far. The boss fight gave me chills. It is one of that either "Dafuc is this?" or "This is art!" moment. I personally like it. Good job!
The first part was actually satisfying and really unique, but the final boss is really weird and really doesn't fit with the rest.
Gah how in the world did you make that reflecting sound wave, that's brilliant! The music was on point, and damn a boss battle too? Though I wish you'd used the echolocation in the boss battle, it did feel a bit odd that the game became a bullet hell and ditched the main mechanic that had made the game stand out. It fit thematically to have that crazy angel dude but if you'd used the echo mechanic in the fight that'd made it that much more memorable. Still though amazing job alex, nice seeing another great game from you!
The waves are just an array of points that with some raycasting and stuff reflect from the walls and reveal those walls.
But the reason the echolocation was ditched is that (spoiler alert) the sun was revealed so does the light, basically, you can now see the world and there was no reason to use abstract shapes and echolocation. I agree that probably I should've used the echolocation at the end in some way, but I wanted to create a "WHAT?" effect on the player and disorient them. And I think I did it??
Great concept! I've never seen a game like this before, it's such a cool idea, i really liked it
The UI is nice and the fact you use echolocation is just extremely innovative. I personally used pixel art for my first ever time.
Could you try out my game? I need constructive criticism.
Super nice concept. The echolocation is super cool and the dialogue adds a nice flavor. Great job!
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