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CodeCrate

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A member registered Feb 15, 2020 · View creator page →

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Recent community posts

Yeah,  definitely the games biggest downside.

Thanks? I guess? Either way thanks for the feedback!

There are upgrades to increase the turn rate, but it doesn't scale properly with the player's size. Thanks for the feedback!

I tried making a procedural ocean, but coudnt get it to work in time. Definitely needs more environmental design.

A wider camera is a good idea actually.

Thanks!

Thanks!

Thanks! I should've made the turn speed scale with the player's size.

Now that you mention, I can see the similarities.

Thanks!

Thanks for the feedback!

Thanks for the feedback! I do admit, I did struggle to balance the game with the upgrade system and such.

Thanks for hosting the jam, I had a lot of fun making the game!

Deep Under: https://mrcodedev.itch.io/deep-under
It's a short underwater game where you must grow your own oxygen.

I'd like feedback on the general gameplay and bugs.

Thanks! Sorry about the mouse sensitivity, it seems to change between builds. Not sure how to fix that.

Thanks for the feedback! I do wish I had more time to add feedback to taking damage and such, but didn't have enough time.

Nice game, the art is really nice and the player needing the lamp to see enemies was pretty cool. The noise was bit too loud. Nice job!

Super nice concept. The echolocation is super cool and the dialogue adds a nice flavor. Great job!

Pretty cool game! There's a nice variety of enemies, although I think that the player is a bit too slow. Good job!

Pretty cool game! I really liked the player sprite, and it's a fun little platformer. Good job!

Pretty interesting concept! The game looks nice. It is a bit confusing, a little tutorial would have helped. Nice job!

Pretty cool game! The footstep sounds and the breathing serving as an indicator is pretty original. Nice job!

Thanks for helping me for the music in the game.

Thanks! The reason the flashlight was SUPER low is that there where supposed to have dynamic encouter. The way I modeled the entity was just not ok with a flashlight. That is why you can't use it in the first level.

Great game dude!

Thank you!