Great idea, fits the theme. Only thing I would fix is the tutorial. I would make it skippable or shorter.
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Together's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #235 | 3.480 | 3.480 |
Fun | #254 | 3.240 | 3.240 |
Graphics | #294 | 3.460 | 3.460 |
Game Design | #308 | 3.200 | 3.200 |
Overall | #340 | 3.140 | 3.140 |
Audio | #368 | 2.980 | 2.980 |
Innovation | #603 | 2.480 | 2.480 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
It is a collaborative game of using multiple characters to win the game and clear levels. The main concept is that you can't do anything alone (specially win).
Did you write all the code and made all the assets from scratch?
Most of the code (90%) I used some scripts for camera follow and movements from open source repos. Art is linked in the description of the game but it is free art
Comments
Great puzzle platformer. Really liked the level progression, great work.
so cute and funny game , and so right for the game "not alone " game graphics and very nice;but jump and move feelings feel a little smooth; maybe some speed curve might helps a lot for this game
Had fun with the game, and really enjoyed the art and the different mechanics. I enjoyed your take on the theme. good job!
Really nice looking and well-made platformer, I do have a few gripes however as no game is perfect, I feel these issues come from a place of trying to bite off more than one can chew, firstly, falling platforms don't seem to ever come back? This seems like a pretty strange choice design-wise as it forces me to redo all that I've done so far with little reason. (I mean they have propellers why can't they come back?) Secondly the health system, I don't know if I was missing something? I couldn't seem to take damage nor did I notice any indication of it, my last concern is the player's jump, it seems to not work very well with it being extremely inconsistent, sometimes it flings me miles into the air other times it barely does anything (especially when falling), also worth noting is the collisions often don't work, either way this game was enjoyable and had an impressive amount of content, good job on submitting and good work on the game :)
Thanks for trying it and the feedback, the health is a bug I have in the code that I will upload the fix for. Falling platforms indeed do no respawn as a sort of difficulty criteria for the level which in hindsight might have been a bad decision. I need to check on jumping and colliders since in my trail gameplay I didn't notice them. But thanks for the pointers.
pretty well made game but i just have one concern, which is you cant jump while on another player it kinda makes the game feel unresponsive sometimes
As I said in the comment on the public page, this was a very nice project. the goal is a bit generic and the UI should be improved but besides that, I found it very funny and challenging!
This is a fairly polished game with some nice art. I found the goal to be kind of generic and not as interesting. Maybe you could make them all have some interesting characteristics like for example higher jump?
Pretty Cool usage of those assets, albeit a few oddities ranging from seeing the V O I D as one of the edges isn't long enough and that health doesn't exactly work, and lastly jumping while running into an enemy is like a trampoline with bounciness toned to extreme values. i do like the last levels usage of triggers despite the fact its fictionally identical to that of three targets, it makes that singular target more final in a way.
I really enjoyed your game! My biggest criticism is simply that once the floating platforms drop they are gone forever, which makes the level really hard if you make a single mistake. Also, if you stand under a moving platform it can push you through the floor. Aside from that, the game is great and all the different graphics really give your game a great feel!
Nice game! Simple and well executed! I love the rolling Patrick Stars hahaha! I think the jump heights were a little inconsistent at times. Sometimes my double jump would be high and sometimes low. I really liked the flip animation with it though! Great job!
Quite a fun game. Main complaint would be that the hitbox on the spikes seems a bit too large, and sometimes the player is able to fall through a platform's collider (e.g. on Level 5 when the brown platform goes down and squashes you on your head). Regardless, I still enjoyed the game, nice work!
Theme is on point. Text speed could have been faster, took a long time at the menu when the play button was clicked. Nevertheless, fun game :)
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