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tyanuziello

199
Posts
1
Topics
11
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2
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A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

Interesting concept.

Nice concept.  Technically impressive for a gamejam game having procedural animation.  Very pretty artwork.  Too easy to fall and get stuck, couldn't find enough bunnies to become big enough to start eating anything larger.

I like the concept, but very slow

Wasn't sure what was going on.

Enemies stopped spawning after 3

Did not understand what to do and got lost.

Way too ambitious for a gamejam

We had a similar idea

This game would've fit better in the Roll the Dice themed jam.

Good execution

Really great concept, lots of potential for expansion after the jam.

Really nice art style

Very unique

Couldn't figure out the password

Couldn't figure out how to win

(1 edit)

Very clean art and audio.  Much simpler than it first appears, would benefit from more mechanics.

Couldn't figure out what the point of rewinding time was.

Love the concept, but very confusing and difficult to play.

Seems like a good start of a visual novel.  Not a game jam game.

Very clunky and slow at the start, difficult controls.  But very satisfying once you get going.

Would help to know how many digits are in the code.

Really solid execution

Put the controls in the game or on the itch page.

A reversal on a common take on the theme.  I've seen multiple games about keeping people in the loop, but this one is about keeping them out of it, very topical in today's society.  That said, the game is not fun.

Reminds me of Ark

Very tricky puzzle.  Seems impossible without drawing everything out on graph paper.

Multiplayer games are great for in-person jamming, not so great for online jams.

If you want to participate in a gamejam as a writer, you should try teaming up with a developer.

Very slow start for a gamejam game, but I like the art/music/vos.

Had a similar idea but didn't use it, made a rollerskating cat instead.

Very awkward controls, but unique concept

You should remove any levels of the game which do not include the mechanic, especially during a gamejam.

The levels need to designed with more restriction to force players to engage with the mechanic.

Good atmosphere

Nice pixel art!

The monster looks so funny

Couldn't figure out what to do.  Too much reading and slow controls for a gamejam game.

Couldn't figure out what to do, but I like the concept.

What are those walls made of?

Couldn't figure it out, but neat concept.