Too frustrating not being able to see the entire level and actually plan moves in advance, then having to restart the entire level because you made a wrong move. Really good puzzle designs though.
I understand, but there is a kind of skill to planning your route in advance and remembering it, and then also having a sort of intuition for what kind of movements the designer might have intended.
yeah! Something that I should have maybe implemented but wanted to make it harder this way! A good thing would be a rewind button to go back step by step! Thanks :)