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(+1)

Too frustrating not being able to see the entire level and actually plan moves in advance, then having to restart the entire level because you made a wrong move.  Really good puzzle designs though.

(+1)

I understand, but there is a kind of skill to planning your route in advance and remembering it, and then also having a sort of intuition for what kind of movements the designer might have intended.

Thanks! Yeah I wanted to make it a bit harder:)

yeah! Something that I should have maybe implemented but wanted to make it harder this way! A good thing would be a rewind button to go back step by step! Thanks :)