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A jam submission

Dimensional DrifterView game page

Dimensional Drifter is a game revolving around the mechanic of.. dimensional drifting.
Submitted by Thev2Andy — 3 hours, 18 minutes before the deadline
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Dimensional Drifter's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#3103.4793.479
Innovation#4483.1043.104
Graphics#5323.3333.333
Overall#6662.9342.934
Game Design#8002.7502.750
Fun#8262.6462.646
Audio#9382.2922.292

Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
The game revolves around the mechanic of dimensional drifting, where no object has a real form.

Did you write all the code and made all the assets from scratch?
Partially.

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Comments

Viewing comments 20 to 1 of 33 · Previous page · First page
Submitted

Saw your progress many times in the Discord. :) Played and rated!

Submitted

Really cool graphics! Although it ran a bit slow for me.

Submitted

Pretty solid game tbh!

loved the visuals although the post processing made me feel slightly sick, & the game is fun!

although slightly unbalanced, & oh boy is that rock fast like sonic-

i would give it a solid 7/10

Submitted

We used a similar mechanism ah ah. I really like the art ! Sometimes it's not quite clear where we are, and I didn't understand at first who were the enemies, but good game !

Submitted

Hi there!

Interesting mechanism, concept and graphs! However, it was a little bit confusing when I took the sword but I didn't know how to use it and kill enemies. Specially for one of the level where there were many coming to me. A little bit dark but I think that is part of the experience :).

Thanks for your work!

Submitted

It's a coo concept but it had a few flaws.

1. in the beginning of the game where you needed to drift through the wall if you pressed x again while you were inside you would need to restart.

2. I could not pick up the sword.

3. I did not really know were I was going.

But overall it was a good concept. (could you possibly rate my game)

Submitted

Cool concept, but the visibility is waaaay too dark and the camera is too close. The controls are also a but hard, the character being too fast.

It's an interesting concept that has potential, it just need some adjustements ^^.

Submitted

That's a nice idea! Also I do agree about the controls, they're tough to apprehend, it might be because of the "lunar" gravity. I loved the graphism however! :)

Submitted

Great idea similar to mine. The player stucks in the walls because you can teleport into them

Submitted (1 edit)

Looks nice! Unfortunately I couldn’t make it further than the fourth enemy - it’s really hard to jump and attack precisely in near complete darkness. It was also pretty confusing what the player should do after the first wall (the one you can pass by switching dimensions) - I tried jumping, hoping to land on something on the other side, but kept falling down and dying. The mechanic of only being capable to hold one item is an interesting one, but in the current implementation it means you’ll have to return to the same place over and over again to switch items, which doesn’t seem that good (maybe I misunderstood the mechanic, or maybe there’s something that fixes that later in the game?). Also found a bug: if you switch back to first dimension while inside the wall, you can get stuck under the floor (see the screenshot).

Anyways, a decent game, it’s evident a lot of work was put into it, good job!

Submitted

Weird Controls, Graphics are not so good, audio not the best

Submitted

Weird controls: should have scale down movespeed and scale up jump strength.

Difficult to see, just like others have mentioned

Submitted

Pretty good

Submitted

Cool idea, controls feel a little too difficult. Really struggled in the middle section fighting the enemies that were flying at you. The angle they were coming in at was outside the attack swing range so took a lot of evading and jumping on a small platform to get them. As others have said really really dark as well, died more to not seeing something than enemies or traps

Submitted

I like graphics. Controls feels a little bit weird but it was fun.

Submitted

The game looks really good, although the controls are indeed very fast, that makes it pretty irritating. All in all though, it has great graphics, a cute character, and is pretty innovative. Nice work!

Submitted

Nice game. The controls feel a bit fast paced for my liking and I would've like some music, but it's fun

Submitted

I liked how the katana cocks when you pick it up

Submitted

I really like the idea and aesthetic, it was pretty fun! Kind of hard to see though, maybe a bigger light source or up the brightness?

Viewing comments 20 to 1 of 33 · Previous page · First page