Congrats on your submission Xanderwood, very nice.
Play game
Guardian's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #35 | 3.938 | 3.938 |
Graphics | #36 | 4.344 | 4.344 |
Overall | #45 | 3.844 | 3.844 |
Game Design | #75 | 3.875 | 3.875 |
Fun | #129 | 3.656 | 3.656 |
Theme | #140 | 3.813 | 3.813 |
Innovation | #228 | 3.438 | 3.438 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Dreams are not real. Protect your daughter from her nightmares.
Did you write all the code and made all the assets from scratch?
Yes
Comments
Really awesome game! So much detail and work for one week's time! The art style is what drew me in and then the music and the voice acting were top notch! I like that you had varied weapons and everything felt smooth on my end! I also really like your color palette for the game! Great job!
This is really good! I like the idea, the music and the art.
A couple of things that jumped out at me:
-
The damage/kill noise of the enemies varies in volume. It appears to be random and the loud ones are much too loud. At first I thought it was distance related (louder the closer they are to the player when he attacks them) but that was not the case.
-
I couldnt tell how and when weapons replenished. It appeared to be at a random time and a random number of thowing stars which was a bit disorienting.
-
The second level was punishingly difficult compared with the first and the restart loop is a bit long. (Takes too long to respawn in the bedroom and walk across and restart the next level).
-
Coyote time would have been a nice touch :)
But I really enjoyed the variation in the enemies and the levels you created, the sfx were satisfying and the game loop is definitely fun, especially the close vs long distance combat.
Great job :)
One of my favourite games I have played so far in this jam. There are so many things that I like about it that it would be impossible to name them all. But like all good games, there is always room for improvements, especially when developing on a tight time schedule. So here are some of my suggestions:
- Lives should come back once you kill one of the big monsters
- If you kill the right monster first, and then the left one, you don't get to see the ending, this could be a glitch
- Two extra ninja stars would make it feel like you are at full capacity
- The left monster needs the occasional swipe to knock player back, no damage though. If player stands too close for too long, this could stop them from standing close and spamming the sword attack which is a boring way to win in my opinion
- The right monster has the perfect atmosphere with background and music etc being perfect but it feels like there needs to be something else in it as it seems too easy near the end. I'm guessing you ran out of time at this point
What you have created truly is amazing! Hope you get to finish the third boss and everything else you might have planned
I really like the game and it is very impressive, that you got this done in just one week! Personally I found it a bit annoying, that you had to use K and L for the combat, I think if you would have used Left and Right Mouse Button it would have been a lot more intuitive! But overall great game!
hey thanks for the feedback. I actually set it up with mouse to start with but couldn't decide on a mouse icon (didn't want the default arrow) also I felt that people may get confused thinking that they could throw stars in the direction of the cursor (which I also started with but it didn't look right with the animation) so in the end I settled with buttons. LoL. Thanks for playing.
I really like the art, but I'm bad at the actual fighting, so I wasn't able to kill the boss. :D
This one has a lot of atmosphere. One of the bests I played so far. As a father it really catched me emotionally.
I really like the color palette and the overall graphical astethic!
Good job, worse playing!
Leave a comment
Log in with itch.io to leave a comment.