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Falisar Speranza Brackeys 2022.1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #387 | 3.208 | 3.208 |
Theme | #401 | 3.319 | 3.319 |
Graphics | #445 | 3.472 | 3.472 |
Overall | #549 | 3.074 | 3.074 |
Fun | #650 | 2.903 | 2.903 |
Game Design | #691 | 2.931 | 2.931 |
Innovation | #790 | 2.611 | 2.611 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
it is about a man that is in a world where he is trying to reach "gold" that is not real, there is a fake ending and a Real ending
Did you write all the code and made all the assets from scratch?
I made the code from scratch and used pre-made assets some of which I modified
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Comments
The game is good, but there is some issue though, how about adding some mechanic taht will detect the hidden path, since it can be troubling later. Also the jump too is a bit weird to control but good job!
thanks for playing and your feedback, I have improved the character control for a better jump and also coyote time and jump buffer to allow for more forgiving platforming and I am working on a good solution for showing the hidden path any suggestions, i am trying to implement suggestions for my final release after the jam is finished
I also rated and commented on your game
The music is fantastic. The gameplay elements are very interesting and funny. The lights are awesome. Cool game!
Please rate my game:https://itch.io/jam/brackeys-7/rate/1420340
thanks for playing, I am really happy you liked it
I also rated and commented on your game
Congrats on your submission DeeRaghoo. I had a fun time playing it and I almost beated the boss. The lighting system is nice and gives a very special atmosphere to the level. I can see a lot of potential on your game with further development, the ideas are there and the concept is nice, and the music and art styles are well thought. I would first polish the platformer physics, the character feels too floaty an aerial. I would suggest you to make a more uniform and cohesive UI in terms of style to keep it more concise and clean. I would also tweak the boss, at the moment it feels unfair in my opinion and not as enjoyable. Congratulations again for your submission, keep it up!
Thanks for your feedback it is really very helpful and encouraging I am still working on the game for a release after the Jam is finished , I added a more weighted feeling to the character , coyote time and jump buffer, to help with the platforming . But I am struggling to find a way to show which platforms are real and which are fake . Any suggestions?
I left my suggestions and comments on your game submission page
Awesome DeeRaghoo, I'm looking forward to play your game when you update it. About your question, maybe you could make the sprites fo the fake platform to be kind of broken or you could make litle particles appear near real solids to distinguish them.
This was super nice! The music fits the game well, the art is very charming and the idea is cool too! I'd just suggest maybe adding more clues to guide the player. I kept trying to jump over the tree, until I realized there was an invisible wall xD Also, maybe adding a way for the player to see which platforms are fake would be nice! But overall, great work ^^
thanks for playing and your comment I am still working on the game and will use your suggestions I will post an update version when the jam is finished
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cool game, nice effort, keep it up
Rated!
this is my game if u wanna check out: https://itch.io/jam/brackeys-7/rate/1418965
thanks for glad you liked , I rated yours and left some comments on your page
Nice little platformer. I liked the music you chose. You also chose unjumpable platforms which work with the theme. Congrats!
cool game I left my comments on your page
Rated!, I like the premise, the assets you chose are good, noting else to complain :D, really nice job!
also, will you help rate mine too?, I really appreciate every single one! Thanks! XD
https://itch.io/jam/brackeys-7/rate/1415313
thanks for playing glad you liked it, I played and rated your game too. it was fun !
really nice game play and audio!
thanks for playing, I am happy you liked it.
The assets are very nice and I like the premise of the game, it feels very enchanting collecting sunflowers for this statue. I think the underground part where you need to find the hidden platform above the chest needs more clues that the hidden platform is there, but overall cool game.
thanks for your feedback . I was thinking that and i was going to add a clue on a scroll but i was running out of time so I put lamps on the wall.
did you manage to beat the boss at the end? this was my first time attempting Melee attacks so I was kind of lost trying to make a boss
This was so good! Super polished! The graphics were gorgeous and the music was really beautiful and fit the game perfectly!
thanks for your feedback glad you liked it were you able to beat the boss ?
Really love the art and music in this game!! just a small suggestion from me, but maybe add a mechanic where you can detect the fake platforms. I generally suck at platformer, so it was a bit hard for me to finish this game lol.
But other than that, this was a really fun game with rly cute graphics!! And I think it fits the theme really well! Great job ^^b
thanks for playing, and for the feedback , I am still working on that and I am implementing the suggestions that I get so I am still trying to find a solution any suggestions on how I can do that ?
Maybe a character ability that can reveal which platforms are fake for a second?
Great job! Very well polished game! The only thing is that i found a little delay on the jump input. If you let me give you a tip, this tutorial helped me a bunch https://www.youtube.com/watch?v=7KiK0Aqtmzc
please, check my game, if you have the time!
thanks a lot for the tip with the you tube video I implemented it and the player already feels a lot better, your game was cool too. Cool boss fight?
Beautiful art and a jammin' soundtrack. It made me feel epic as I plummeted to my doom!
thanks for playing glad you liked it !
Pretty neat ideas getting used here! I thought the concept of gathering the sunflowers to then change the level was a pretty cool design decision.
There were a few odd moments that sort of broke the immersion a bit, for example the arrows always face the player, so if one passes you, it'll turn to face the player which caught me a bit off guard. To fix that, you can simply set the rotation or scale (I'm not sure how you did it) when the arrow is spawned rather than every frame it exists.
Hope that makes sense.
Anyway, overall this was a pretty good submission. Good work!
LOL you noticed the arrows ... I saw that but it was too late I struggled with that for a long time trying to fix it in the end i was running out of time . and my son told me " dad just leave it the arrows are "Possessed by the demon scarecrow"
maybe I could just put this in Start
did you manage to beat the boss ?
ok this fixed it Thanks for your feedback it really helped .
Loved the idea about collecting items and turning them in to reveal the world. I would say the character was a bit floaty, but good stuff!
I agree that the jump is a bit floaty. I am still working on that finding the perfect player controller like in Celeste , your character jump was spot on for your game which needed that precise platforming at times, but I did have a little trouble with the wall jump at first but once I got the hang of it it was awesome .. great game.
I definitely recommend checking these tutorials out from youtube. It's rare to find someone go this in depth. It helped me learn a lot! You could definitely tweak what you learn from this to fit the feeling you want. https://www.youtube.com/c/Bardent
thanks will do
Wow, the game looks awesome! I love the pixel art and the game idea. Great work!
I just rated your game, maybe you can do the same on mine ^_^
thanks for playing glad you liked it , your game was funny but I don't think that I trust that man in the black hat ..LOL !!
Thanks for making this game! I really enjoyed playing it. Movement was good. It would have been interesting to see the "fake" platforms or holes in the ground be revealed after falling for them.
That is a great idea , I was also trying to think of a subtle way to distinguish fake platforms from real ones . thanks for your feedback.
i found the movement to be a little too awkward for me, sometimes i could jump to a plataform and other times i couldn't.
thanks for your feed back, I am on a quest to create the perfect player controller. like in the game Celeste!
cool :) good luck with that
It was a good game. You found an interesting concept and created an easy to follow story to explore it. The player movement could do with a little polishing and the combat system does need some work. Otherwise, a good idea, well-executed.
thanks a lot for playing i have been trying for a while to get a player controller for unity that works like Celeste i still have a lot of work to do.
Keep it up! No one expects people to make a perfect game during the Jam. It's what you learn from it and take with you into your next project that's important.
I love that concept of trying to reach something that is not real. Good take on that. I love how the game assets are used and the audio which suits the environment and player type. I am not sure though if the platforms don't have collider or they are part of the theme :) Awesome job.
thanks for Playing some of the platforms don't have colliders as part of the theme glad you had fun there are two endings to the game can you find them both ?
I found one. Gonna try finding the other one hahahahaha
did you fight and kill the boss ?