The game is good, but there is some issue though, how about adding some mechanic taht will detect the hidden path, since it can be troubling later. Also the jump too is a bit weird to control but good job!
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Falisar Speranza Brackeys 2022.1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #387 | 3.208 | 3.208 |
Theme | #401 | 3.319 | 3.319 |
Graphics | #445 | 3.472 | 3.472 |
Overall | #549 | 3.074 | 3.074 |
Fun | #650 | 2.903 | 2.903 |
Game Design | #691 | 2.931 | 2.931 |
Innovation | #790 | 2.611 | 2.611 |
Ranked from 72 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
it is about a man that is in a world where he is trying to reach "gold" that is not real, there is a fake ending and a Real ending
Did you write all the code and made all the assets from scratch?
I made the code from scratch and used pre-made assets some of which I modified
Comments
thanks for playing and your feedback, I have improved the character control for a better jump and also coyote time and jump buffer to allow for more forgiving platforming and I am working on a good solution for showing the hidden path any suggestions, i am trying to implement suggestions for my final release after the jam is finished
I also rated and commented on your game
The music is fantastic. The gameplay elements are very interesting and funny. The lights are awesome. Cool game!
Please rate my game:https://itch.io/jam/brackeys-7/rate/1420340
Congrats on your submission DeeRaghoo. I had a fun time playing it and I almost beated the boss. The lighting system is nice and gives a very special atmosphere to the level. I can see a lot of potential on your game with further development, the ideas are there and the concept is nice, and the music and art styles are well thought. I would first polish the platformer physics, the character feels too floaty an aerial. I would suggest you to make a more uniform and cohesive UI in terms of style to keep it more concise and clean. I would also tweak the boss, at the moment it feels unfair in my opinion and not as enjoyable. Congratulations again for your submission, keep it up!
Thanks for your feedback it is really very helpful and encouraging I am still working on the game for a release after the Jam is finished , I added a more weighted feeling to the character , coyote time and jump buffer, to help with the platforming . But I am struggling to find a way to show which platforms are real and which are fake . Any suggestions?
I left my suggestions and comments on your game submission page
This was super nice! The music fits the game well, the art is very charming and the idea is cool too! I'd just suggest maybe adding more clues to guide the player. I kept trying to jump over the tree, until I realized there was an invisible wall xD Also, maybe adding a way for the player to see which platforms are fake would be nice! But overall, great work ^^
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cool game, nice effort, keep it up
Rated!
this is my game if u wanna check out: https://itch.io/jam/brackeys-7/rate/1418965
Nice little platformer. I liked the music you chose. You also chose unjumpable platforms which work with the theme. Congrats!
Rated!, I like the premise, the assets you chose are good, noting else to complain :D, really nice job!
also, will you help rate mine too?, I really appreciate every single one! Thanks! XD
https://itch.io/jam/brackeys-7/rate/1415313
The assets are very nice and I like the premise of the game, it feels very enchanting collecting sunflowers for this statue. I think the underground part where you need to find the hidden platform above the chest needs more clues that the hidden platform is there, but overall cool game.
This was so good! Super polished! The graphics were gorgeous and the music was really beautiful and fit the game perfectly!
Really love the art and music in this game!! just a small suggestion from me, but maybe add a mechanic where you can detect the fake platforms. I generally suck at platformer, so it was a bit hard for me to finish this game lol.
But other than that, this was a really fun game with rly cute graphics!! And I think it fits the theme really well! Great job ^^b
Great job! Very well polished game! The only thing is that i found a little delay on the jump input. If you let me give you a tip, this tutorial helped me a bunch https://www.youtube.com/watch?v=7KiK0Aqtmzc
please, check my game, if you have the time!
Beautiful art and a jammin' soundtrack. It made me feel epic as I plummeted to my doom!
Pretty neat ideas getting used here! I thought the concept of gathering the sunflowers to then change the level was a pretty cool design decision.
There were a few odd moments that sort of broke the immersion a bit, for example the arrows always face the player, so if one passes you, it'll turn to face the player which caught me a bit off guard. To fix that, you can simply set the rotation or scale (I'm not sure how you did it) when the arrow is spawned rather than every frame it exists.
Hope that makes sense.
Anyway, overall this was a pretty good submission. Good work!
LOL you noticed the arrows ... I saw that but it was too late I struggled with that for a long time trying to fix it in the end i was running out of time . and my son told me " dad just leave it the arrows are "Possessed by the demon scarecrow"
maybe I could just put this in Start
did you manage to beat the boss ?
I agree that the jump is a bit floaty. I am still working on that finding the perfect player controller like in Celeste , your character jump was spot on for your game which needed that precise platforming at times, but I did have a little trouble with the wall jump at first but once I got the hang of it it was awesome .. great game.
I definitely recommend checking these tutorials out from youtube. It's rare to find someone go this in depth. It helped me learn a lot! You could definitely tweak what you learn from this to fit the feeling you want. https://www.youtube.com/c/Bardent
Thanks for making this game! I really enjoyed playing it. Movement was good. It would have been interesting to see the "fake" platforms or holes in the ground be revealed after falling for them.
i found the movement to be a little too awkward for me, sometimes i could jump to a plataform and other times i couldn't.
It was a good game. You found an interesting concept and created an easy to follow story to explore it. The player movement could do with a little polishing and the combat system does need some work. Otherwise, a good idea, well-executed.
I love that concept of trying to reach something that is not real. Good take on that. I love how the game assets are used and the audio which suits the environment and player type. I am not sure though if the platforms don't have collider or they are part of the theme :) Awesome job.
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