A fun and challenging game, very well done. The only negative thing I'd say is the controls didn't quite feel right but everything else worked well.
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Supermarket Scramble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #126 | 3.700 | 3.700 |
Overall | #129 | 3.628 | 3.628 |
Audio | #131 | 3.600 | 3.600 |
Game Design | #153 | 3.667 | 3.667 |
Theme | #187 | 3.700 | 3.700 |
Innovation | #190 | 3.533 | 3.533 |
Graphics | #383 | 3.567 | 3.567 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The user can ram into other carts to topple them and spill their contents all over the floor, leaving it in a much more chaotic and disorganized state.
Did you write all the code yourself and made all the assets from scratch?
Yes.
Comments
Very cool game. Crashing into other customers alone is fun. And it gets indeed pretty chaotic after some time. Music and Graphics fit the gameplay well.
Great sfx and track. Just a well polished idea, albeit not something that is super riveting. It is cool that the game changes as you become aware of the layout just like actually shopping at a grocery store. I would just make the game crazier, some wet floor signs, being out of stock so you have to hit the carts to find what you need.
Yeah, those are great ideas! I wanted the AI to completely remove some of the items the player required in order to force them to obtain it by knocking over carts, but it was more of a last minute thought and not something I wanted to risk breaking the game to add right before building. I agree having the supermarket have more variety with hazards and different initial stocks for items (maybe even dependent on item size / season?) would be something I could add if I continue development on this. Thanks for the feedback!
The game looked & sounded great, but the controls were hard to use. The cart toppling is super fun though, and it definitely fit the theme.
It's pretty fun, I love the visuals and the music!
I kept playing it for a good time haha and the animation of you hitting other shoppers is amazing.
I have some suggestions:
- Make the window animations a little bit faster
- It would be easier if the shopping list showed images of the items, not only the name. It was kinda hard to me to understand some of the items (probably because english is not my main language), but I thought that images would be a good solution for this.
Thanks for the feedback, I agree that it would have been wise to add some visual indication as to where each grocery item was located, as to help the player more easily navigate the store. Also, although I had at first made the window animation (between weeks) faster, when I added the score breakdown for each week I also slowed them down a little so that people could have time to glance over it. A system where the player could choose to skip the pause during the transition between weeks may be in order if I develop this further. Thanks for the feedback!
Amazing concept! I also had fun pushing the other carts, lol! Though like others have said, the controls are a bit confusing.
This should definetly come high in place! i only got to the first level but i can honestly this is a really good submission - i especially love the nice UI animations and the little pixel art food not only that ramming into shopers is an awesome feature
30/30 stars you deserve it! :)
I agree with the others about the control scheme, but I honestly think that's the only criticism I have for this. Good job!
It's a good and fun game, however the controls are a little hard to use. One suggestion I have is you should give the player a tutorial level instead of a menu with text since not many people are gonna read through the whole thing.
That's a really good point. I agree the controls leave something to be desired, and although the how-to section is obviously not as clear as I might've liked, I sadly ran out of time to make a more interactive / visual 'how to' page. Despite that, I'm glad you enjoyed the game, and thanks for the advice!
Haha it starts off as simple but gets more and more complicated and i love that!
The controls were a bit hard to get used to but loved the game overall!
Oh and please rate mine too!
Yep, I've recieved lots of feedback about the grabbing mechanic, and it's obvious that my A and D controls were unnecessarily confusing and pointless. In retrospect, I agree a single interaction buttun would've been a relatively easy change to make and would've benefitted the game immensely. Thanks for the constructive criticism!
Very fun concept and game. Running into the other shoppers is oddly satisfying!
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