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Mech Massacre's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #429 | 3.167 | 3.167 |
Game Design | #806 | 2.833 | 2.833 |
Audio | #891 | 2.500 | 2.500 |
Overall | #900 | 2.667 | 2.667 |
Graphics | #902 | 2.750 | 2.750 |
Fun | #1032 | 2.417 | 2.417 |
Theme | #1085 | 2.333 | 2.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
In the game you are a mad scientist and you create robots to kill other scientists.
Did you write all the code yourself and made all the assets from scratch?
(Credits can be found in the devlogs page) I made most of the assets myself (Including the models), however most of the sound effects I got from freesound.com and some code I got from my other projects, the asset store (such as LeanTween), or from youtube tutorials.
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Comments
Nice concept! It has potential.
Rated! Realy nice game! Chceck our game too!
Awesome work with 3D, I really liked the whole idea of spawning robots and watching them attack. Wish things ramped up faster though - more money per kill, more people to kill, etc. Great job overall!
Glad you like the game. As I said in another comment, I thought that decreasing the price per kill would balance things out (and I didn’t have time to play test) but did the opposite of what I wanted. I quickly realized this mistake the day after, so in the next update I’m gonna fix that.
I have a problem with that game, on one site it seems that it wants to be something more, yet you end up making few bots that try slowly to kill few people (that sadly got only one model).
We have to pay money for a robot in the lab where we work, and wait quite long to get more money for another robot to make, so we just wait watching how they kill scientist who mostly don't care about massacre next to them.
I can feel that there was a lot of work put in the game mostly with robots AI I guess, but it's somewhere hidden and not visible in more parts of the game that could be promising :/
Before I exported the game I was changing the amount of money you gain per kill and the cost of things to try and balance things out, but instead I messed up and instead you had to wait forever to get enough money for another robot, and by that time the first robot already killed everyone. In the next update of the game I will fix this.
You are correct in that I spent a lot of time working on this game, I literally stayed up until 12 to 1 am just to work on the game (on the last day 2 am), but where I spend the most of my effort were the props and rooms since it was my first time I actually spent a lot of time in blender to make the map and characters.
I was originally thinking for the robots to have separate body parts (and to have variants for the type of robot), but I ended up only having one model with a rig since all the trouble I went trough doing the original method and making it an active ragdoll failed, but I could add something like that in the future.
makes sense! still great achievement to create this whole just by yourself!
Good game, I liked the concept and how the chaos built up over time!
The game was good, unfortunately I alwaays felt for that robot money bug, the only downside (except for the money bug) is that the start is kinda slow, other than that, I really like the concept and the excecution! Nice job!
Pretty good game, few money bugs, but overall a great little chaotic murder frenzy!
Thanks. I ran out of time to fix all the bugs so they will be patched in the next update.
It feels really good to have minions murder people for you! Nice job :D
This is a pretty cool game! Feels more like a 3 week game than a 1 week one. There are a few problems, though:
1. The sensitivity was too low
2. If you spend money on a robot and then click the X in the corner, you lose the money you spent (on my first file, I clicked the X after spending all my money and had to restart)
3. If one of your robots targets you, the game basically becomes unplayable. The robot will continue to target you after you respawn, and you won't be able play that file anymore.
Other than those problems, great game!
Thanks for the comment! I spent a lot of time 3d modeling almost everything in blender.
1. I assume you aren't playing on windows. If that's the case, then it's an issue that constantly happens with my look code that I don't know why it happens.
2. I realized that bug when I was exporting my game, but I didn't have any time left (it was 2 am in the morning) so unfortunately the bug had to stay.
3. The best way for the robot to stop following and attacking you is to get the robot closer to another scientists than you. Unfortunately I didn't take this into consideration when first implementing the robot, so that will be fixed in later versions.
Need a tutorial panel.
Add collider to bots.
You can decorate your graphics.
Overall, good and nice game indeed.
Thanks for your feedback.
1. There is a tutorial provided with the text shown near the bottom of your screen.
2. Adding colliders to robots would make then push the player around, which could lead to more bugs.
3. Not sure what you mean by that. If you mean post processing then I can easily add that.
4. Glad you liked the game.