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I have a problem with that game, on one site it seems that it wants to be something more, yet you end up making few bots that try slowly to kill few people (that sadly got only one model).

We have to pay money for a robot in the lab where we work, and wait quite long to get more money for another robot to make, so we just wait watching how they kill scientist who mostly don't care about massacre next to them.

I can feel that there was a lot of work put in the game mostly with robots AI I guess, but it's somewhere hidden and not visible in more parts of the game that could be promising :/

(+1)

Before I exported the game I was changing the amount of money you gain per kill and the cost of things to try and balance things out, but instead I messed up and instead you had to wait forever to get enough money for another robot, and by that time the first robot already killed everyone.  In the next update of the game I will fix this. 

You are correct in that I spent a lot of time working on this game, I literally stayed up until 12 to 1 am just to work on the game (on the last day 2 am), but where I spend the most of my effort were the props and rooms since it was my first time I actually spent a lot of time in blender to make the map and characters.

I was originally thinking for the robots to have separate body parts (and to have variants for the type of robot), but I ended up only having one model with a rig since all the trouble I went trough doing the original method and making it an active ragdoll failed, but I could add something like that in the future. 

makes sense! still great achievement to create this whole just by yourself!