Updated on 19/2/2022 - This issue has been fixed, and the interact buttons have been combined into one button to remove any confusion/inconvenience.
Zephyr7
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Yeah, those are great ideas! I wanted the AI to completely remove some of the items the player required in order to force them to obtain it by knocking over carts, but it was more of a last minute thought and not something I wanted to risk breaking the game to add right before building. I agree having the supermarket have more variety with hazards and different initial stocks for items (maybe even dependent on item size / season?) would be something I could add if I continue development on this. Thanks for the feedback!
Thanks for the feedback, I agree that it would have been wise to add some visual indication as to where each grocery item was located, as to help the player more easily navigate the store. Also, although I had at first made the window animation (between weeks) faster, when I added the score breakdown for each week I also slowed them down a little so that people could have time to glance over it. A system where the player could choose to skip the pause during the transition between weeks may be in order if I develop this further. Thanks for the feedback!