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A jam submission

Supermarket ScrambleView game page

Complete your grocery list by grabbing items from stalls, or go on a rampage and steal them from other shoppers!
Submitted by Zephyr7 — 14 minutes, 55 seconds before the deadline
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Supermarket Scramble's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1263.7003.700
Overall#1293.6283.628
Audio#1313.6003.600
Game Design#1533.6673.667
Theme#1873.7003.700
Innovation#1903.5333.533
Graphics#3833.5673.567

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The user can ram into other carts to topple them and spill their contents all over the floor, leaving it in a much more chaotic and disorganized state.

Did you write all the code yourself and made all the assets from scratch?
Yes.

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Comments

Viewing comments 29 to 21 of 29 · Next page · Last page
Submitted

A fun and challenging game, very well done. The only negative thing I'd say is the controls didn't quite feel right but everything else worked well.

Submitted

Very innovative! Love the music :D.

Developer

Thanks for the feedback, glad you liked the music! It was made near the end of the jam, so I'm glad it turned out well!

Enjoyed playing! the gameplay is indeed appropriate for the theme, crashing carts  and getting fallen goods is chaotic... good controls and  good replay value, overall great game! keep it up!

Developer

Thanks for the feedback!

Submitted(+1)

Very cool game. Crashing into other customers alone is fun. And it gets indeed pretty chaotic after some time. Music and Graphics fit the gameplay well. 

Developer

Thanks for the review, glad you liked the game!

Submitted(+1)

Great sfx and track. Just a well polished idea, albeit not something that is super riveting. It is cool that the game changes as you become aware of the layout just like actually shopping at a grocery store. I would just make the game crazier, some wet floor signs, being out of stock so you have to hit the carts to find what you need. 

Developer(+1)

Yeah, those are great ideas! I wanted the AI to completely remove some of the items the player required in order to force them to obtain it by knocking over carts, but it was more of a last minute thought and not something I wanted to risk breaking the game to add right before building. I agree having the supermarket have more variety with hazards and different initial stocks for items (maybe even dependent on item size / season?) would be something I could add if I continue development on this. Thanks for the feedback!

Submitted(+1)

The game looked & sounded great, but the controls were hard to use. The cart toppling is super fun though, and it definitely fit the theme.

Developer

Thankd for the feedback! The control scheme is definitely one of the weaker points for the game, I wish I could have made them more intuitive for sure! Glad you enjoyed it despite that!

Submitted(+2)

It's pretty fun, I love the visuals and the music!

I kept playing it for a good time haha and the animation of you hitting other shoppers is amazing. 

I have some suggestions: 

  •  Make the window animations a little bit faster
  •  It would be easier if the shopping list showed images of the items, not only the name. It was kinda hard to me to understand some of the items (probably because english is not my main language), but I thought that images would be a good solution for this.
Developer

Thanks for the feedback, I agree that it would have been wise to add some visual indication as to where each grocery item was located, as to help the player more easily navigate the store. Also, although I had at first made the window animation (between weeks) faster, when I added the score breakdown for each week I also slowed them down a little so that people could have time to glance over it. A system where the player could choose to skip the pause during the transition between weeks may be in order if I develop this further. Thanks for the feedback!

Submitted(+1)

Amazing concept! I also had fun pushing the other carts, lol! Though like others have said, the controls are a bit confusing.

Developer(+1)

Yep, one of the things that seems obvious in retrospect, but didn't occur to me as I got used to the odd control scheme while testing it. A prime example of the importance of playtesting, for sure! Glad you enjoyed the concept!

Viewing comments 29 to 21 of 29 · Next page · Last page