Recent community posts
Ah damn i was hoping to get some more still rated! - unfortunately busy (i might review a few more but i don't think ill be able to play 'em all annoyingly) -
but to everyone who submitted their game here i wish you the best of luck!
as for the games i did play i really enjoyed them!
ye you can basically kill them and get in lol - i was thinking of adding a threshold that if they go over its game over but i think that would make the game annoying to play
maybe i could make the portal play a sound depending wethere you're below or above kills
but anyway thankyou for the review ;)
Amazing game dude - for a start i'm glad you made it to 20 ratings this game deserves it! ;)
I feel the screenshake adds a lovely touch to the game just to make it feel that little bit nicer especially with the combined THUD sound. Furthermore the random generation - albeit a standard thing in topdown games defo puts a nice spin on the game. Aswell as this the generator with its timer i love - (btw bug here if you leave the generator and it completes the game won't progress becuase it gets stuck on the "return to generator" text which i think blocks the button ui below - but its a jam i completely understand thats gonna happen) - the blocks falling down also add a nice bit of added chaos to the game
I defo think you should continue with this on your spare time (and maybe give the player a bit less health but thats my personal preference :D)
Haya buddy sorry to say i couldn't rate this game as the build completly messed with my system - this is most likely due to my low spec pc but all my tabs kept cycling and going haywire when i ran it - really sorry i couldn't review it bud, i wish you the best of luck!
This was well cool! - i especially loved the addition of ramps and the breaking glass
a couple of nitpicks:
the camera seems to zoom in after parenting quite a few items to the shopping trolley (around £41 worth)
i think the shopping trolley begins moving on its own aswell after that price
also i think it would be great if the other shoppers moved along and collected stuff and you could ram into them to steal their shopping
but even without all this it is a great game! good job!
Nice simple game - however im not sure it really fits the theme of chaos - however its a nice use of unitys animation system - and i think id be right in saying this is your first game? if so its really good your the getting hang of unity - if not - its really good you've got the hang of unity :)
Very nice game - i think it could do with some polish here and there - like more enemy variety, different sized rooms, props y'know defualt topdown stuff - but i understand theres time constraints of course and you probs wanted to add all those - i really like the shop artwork and the panning from room to room - really good especially given you made all the resources from scratch!
This game is awesome - i especially love the art - a few things i think could be improved is that:
- The ui doesn't scale to my aspect ratio
- the credits page can't be quit out of - tho im pretty sure this is cus of the above
- also the font is a bit hard to read maybe black and white text on a red background might work better
Apart from that i really like it - reminds me of old friv games (i think it was friv that had these i can never remember)
only 2 days!? holy moly dude - also ah sorry confusion on my end - i have a low spec pc so that explains why graphics weren't coming out very high for me - im assuming unity auto scales down graphics but really good job dude!
Hay i finally got round to reviewing your game! although there are alot of bugs that need buffing out i think this is really good for 7 day game jam - some audio, detailed graphics and bug fixing could make this into an awesome game - especially if you start adding enemies - i definetly think the voxel system needs a bit of work - im not sure if its intentional but when digging theres a small pause between the next dig - maybe you want to offload some of the stuff to a compute shader if this is lag - tho im not sure wether a compute shader would work for that - either way very good submission :)
Ah ye hp is immortal as i was numpty and didn't immplement enemy health - so bullets are literally a destroy condition but i now know to make enemy health base first :) - thanks for the review!