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Rush Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #404 | 3.200 | 3.200 |
Theme | #464 | 3.280 | 3.280 |
Game Design | #499 | 3.200 | 3.200 |
Overall | #589 | 3.053 | 3.053 |
Graphics | #681 | 3.120 | 3.120 |
Audio | #707 | 2.760 | 2.760 |
Fun | #802 | 2.760 | 2.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
Chaos in our interpretation is something that is hard to control almost random so that's why we stuck with idea where your buttons change places and you need to constantly adapt and not fall
Did you write all the code yourself and made all the assets from scratch?
All code and artwork was made from scrach
but music in last level we did a 8-bit cover of "Survivor - Eye Of The Tiger"
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Comments
I've played another game with the same core mechanic, but in my opinion, your was the better of the 2. Just more polished. The idea to display the key bindings on screen was vital, so you don't need to figure out what everything does every time it switches. Only, I'd emphasize the moment when they switch more clearly, with like an audio clip and some screenshake or something.
I also liked the joke with the difficulty settings. Reminded me about the hate Sekiro received for not having and easy mode and being too difficult and the response was just: This is the easy mode. Ring the bell for hard mode :p
wow the concept was really entertaining great job!!
wow the concept was really entertaining and if you polish the game play a little bit it can be a complete game! great job.
Very fun! Character animation could use some work though.
Swapping controls was one of the first ideas I came up with too^^
I like how the buttons visually swap when controls change.For constructive criticism your visuals would have been better, if you would have sticked to black and white. The colored stuff stands out too much.
While it is a fun concept I feel as though it might be better to just reverse the axis or something similar for movement, as my brain literally broke and I couldn't play the level haha.
Great job though, it got a great laugh out of me.
If you have another person and a controller available to plugin please check out my game!
The concept was fun. It kept me tense the whole game. I really liked the idea of swapping keyboards.
Nice concept, but even the tutorial was quite challenging for me
Our games had similar concepts! I love the idea of changing inputs on the fly. Your game can be a little frustrating at times but it had that edge that made me feel if I tried again I just might beat it. Overall, fun! Good job.
Cool idea. Really liked the controls switching up. I think maybe instead of having the player wall jump up a wall, you could have him climb it. That'll help climbing up the wall not look and feel odd. Loved the drawing art style!
Really frustrating but fun game. I also liked how you can only select hard mode.
Intersesting flash game.
Wow, this game made me very frustrated at the long wall -> jump to the left. Very nice game design and concept, took me back to the old flash game times on Kongregate. Great job!
The game is fun and gets really hard every time the controls switch. The jumping and wall jumping feels a little bit weird though. Good game
Oh man, this is annoying XD Everytime one of those controls switches I am thinking for a good few seconds to wrap my head around how I should do a jump now. It is a real good brain exercise I guess. The levels were also well made, and would be super easy in a normal platformer, if it were not for those control changes. I also really liked the way you displayed what the controls were. The WASD on the right was very simple and extremely clear. Very well done!
Level design wise I thought the jumps were a bit too tight, especially near the beginning. Another point of feedback I have is that the controls switching while your wall jumping is really annoying >_< It made me drop down and I had to redo the whole level. Finally I think the character controller could use a bit of work, especially the jump felt a bit strange (because the player goes up slower at first). Maybe the wall-jump as well, but honestly this one felt fine to me (even if it looked a bit strange).
The game was a lot of fun to play! I think it had just the right amount of annoyances (except maybe for the walljump thing). Great job!
i feel the chaos in this game xD
The game is fun!
Interesting take on the theme, I had the controls change in the middle of a jump or wallclimb which just killed me, would be nice if it waited until youd finished those movements before changing the controls.
cool idea!!
cool idea!!