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Tinqu

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A member registered Aug 19, 2021 · View creator page →

Creator of

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Thanks!

Nice game, but I had some trouble figuring out what to do with which obstacles. The astroids can be smashed but cars cannot. Torches seemed to kill me regardless of what I did.

Very nice game. One of the few games I actually wanted to replay multiple times to see what could happen. Artstyle is simple but very well suited and functional. The audio clips were very usefull. Overall very nice game!

I've played another game with the same core mechanic, but in my opinion, your was the better of the 2. Just more polished. The idea to display the key bindings on screen was vital, so you don't need to figure out what everything does every time it switches. Only, I'd emphasize the moment when they switch more clearly, with like an audio clip and some screenshake or something. 

I also liked the joke with the difficulty settings. Reminded me about the hate Sekiro received for not having and easy mode and being too difficult and the response was just: This is the easy mode. Ring the bell for hard mode :p

Very nice and well polished game. Good job finding a sole mechanic to create your game around and a nice story and artstyle to fit it into. The slow down, speed up mechanic is nice but I didn't notice too much of it honestly. I was more busy with defending than countering. I think the game is a bit too difficult for a game jam game though. I usually love a challenge but when you're playing a ton of different games for short periods of time, a steep learning curve may deter some people. Good game nonetheless though!

Cool game. I thought it was going to be very basic but the use of multiple homing boomerangs rather than something like a gun works really nice, totally chaotic. Nice quick intro and intuitive controls too. Reminds me a bit about "The best amendment"

:p   

We had a lot of fun creating the assets. When its 2AM on a friday and you're programming anime mousepad booty jiggle you know you got to work on your priorities 

Cool game. Controls felt nice. It could have benefit from some more polishing like random pitch shift on the footsteps and textures on the walls. But thats probably the limited time im guessing. Very nice background music too

Thanks man! Yeah, we know about the big skeleton issue where if you kill him and dont make the jump you have to restart. We didn't had time to fix it so we just hoped not many people would encounter it. Glad to hear you enjoyed it nonetheless

Thanks man. This was our first ever game jam and we didn't really know what to expect. So to be received with so much positivity is amazing! 

Cool premise, good looking game art. Only collision detection on both the bashes and enemies feels a bit wonky. The mom caught me through a shelf

Very nice and well polished game. I always love it when a short game manages to incorporate a boss and has a proper ending and doesnt overstay its welcome. 


I only have like small tips and thats more so personal preference. You could incorporate some abient music to accompany the intro text, and maybe add some pitch shift to the fire and damage sounds as they get a bit repetative. Also: how dare you make me purchase sunglasses and then not have them show up on my character :(

PS: your game reminds me of another game I rated: https://itch.io/jam/brackeys-6/rate/1177392

Damn, impressive. I should definitely look into Mixamo then

Hahah, glad to hear you enjoyed it!

Thanks, the art style was a very deliberate choice and took a lot of time so im glad to hear its appreciated. Yeah, the plan was initially to reload the scene upon death but this messed with some things like checkpoints and scaling on main character (he changes scale and some other stuff when you exit the dungeon). We basically just hoped most people wouldn't notice this issue

Thanks. Yeah, we know of the skellie bug. Basically, on death the skeletons dont respawn. We got some code to put the pencils back but not to respawn the skeleton. We just hoped not too many people would encounter this issue

Thanks, Glad you liked it

Thanks. Yeah, figuring out how to balance the controls was difficult, since we wanted it to be both a tool and a hazard. Basically, it wouldn't be a tool if you can also just press the key yourself.

Also, we know of the skellie and the only way to overcome it is to reload the game. We originally wanted to reload the scene on death but this messed with the checkpoints and some other stuff. Basically, we hoped not too many people would encounter this error :p

Thanks!

https://itch.io/jam/brackeys-6/rate/1177907

https://itch.io/jam/brackeys-6/rate/1177907 

https://itch.io/jam/brackeys-6/rate/1177907 

You're right about the downloadable games getting less attention. Next year ill make sure to make a webversion

https://itch.io/jam/brackeys-6/rate/1177907 <- Love to see it streamed

Nice to hear. We were hesitant to go for 3D since it would require a ton of time for asset creation, but the story kind of demanded it. Good to hear that it's appreciated

Good to hear. Sounds like you experienced it pretty much exactly like we intended. 


I'm going to play the game of everybody who comments, but probably tomorrow since I already played like 25 today. No worries though, ill leave a comment with some feedback 

Thanks!

Yeah, I understand that. The environment took longer than expected to make but maybe a button to quickly teleport back to the last checkpoint or something wouldve been a quick solution

Thanks! When you're up at 4am programming a nice jiggle into the ass of an anime mousepad you really start to wonder what you're doing with your life :)

https://itch.io/jam/brackeys-6/rate/1177907  

https://itch.io/jam/brackeys-6/rate/1177907  

Our game may be fun for streaming as well, rather short but (hopefully) very original as well:


https://itch.io/jam/brackeys-6/rate/1177907

https://itch.io/jam/brackeys-6/rate/1177907  <- Our game: Out of Control

Hi guys, having a great time looking through all the submissions and rating and giving feedback. If you want me to rate your game please comment below.

While you're at it, rate our game as well ;) 


https://itch.io/jam/brackeys-6/rate/1177907

Very nice game. Really nice job on making the impacts feel real and giving proper feedback on your actions. Fun game to play

Thanks man! Well, we started brainstorming about chaos and ways to introduce chaos into our game. We figured we could mess with the control scheme and do stuff like randomize the controls at intervals or having more actions than keys to bind them to. Eventually this idea just came up and we both liked it. We had more ideas like messing with other buttons like pause or volume but lacked time to properly implement those. Glad to hear that you liked it!

The game is rather long, and it is hard to find and complete every task. Also, the rats glitched out for me, and I only saw one stuck in the wall and couldnt figure out how to interact with it. Very nice scene and audio though

Yeah, the deadline really does limit the amount of stuff you can properly implement. But I didn't think they were useless, mainly just that I didn't initially understood what they did

Nice to hear. It was really the idea to make a neckbeard den full of weird gross stuff.  We had a ton more ideas for assets like a tissue box and funny coffee mugs but time didn't allow it

Very dope intro and cinematic. Good looking assets and animations too, did you make them all yourself in such a short time?