It's hard to understand the objective, it just kinda throws you in the game without much of an explanation. Really hard, it could be fixed by having a larger square to play in, there's no sound effects so nothing to critique there, graphics are pretty awesome though (but I'm not sure why a white square keeps flashing).
Play game
RewinGX's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #373 | 3.667 | 3.667 |
Innovation | #548 | 3.167 | 3.167 |
Fun | #551 | 3.167 | 3.167 |
Game Design | #666 | 3.111 | 3.111 |
Overall | #770 | 2.954 | 2.954 |
Theme | #920 | 2.778 | 2.778 |
Audio | #1289 | 1.833 | 1.833 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The gameplay mechanics fits the rewind theme.
Did you write most of the code yourself and made all the assets from scratch?
We developed all the code using Unity engine and created the 3d assets with Blender. But the exception for the code was an open-source bloom effect developed by HongHuaFu available on GitHub.
https://github.com/HongHuaFu/Unity-Bloom
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