It's a great game, too hard for me tho' but I liked the few levels I played haha.
Nice art style, nice gameplay, too much glow I would say but I like glow.
Nice job!
Criteria | Rank | Score* | Raw Score |
Audio | #281 | 3.443 | 3.443 |
Theme | #371 | 3.639 | 3.639 |
Overall | #373 | 3.426 | 3.426 |
Graphics | #393 | 3.639 | 3.639 |
Game Design | #438 | 3.393 | 3.393 |
Innovation | #477 | 3.262 | 3.262 |
Fun | #541 | 3.180 | 3.180 |
Ranked from 61 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
You need to rewind time in order to solve the puzzles!
Did you write most of the code yourself and made all the assets from scratch?
Yes, I did. Some Brackeys tuts helped me :D
I really love the rewind mechanic. The fact that you have to "save" time in order to rewind instead of having an endless rewind makes it a lot more interesting. It does however, lead to situations where the player can get stuck. Other then that, it's a really neat game with a nice neon aesthetic.
Great game, I love games that use bloom. I dont know if it was just me but it was a little slow taking the input of the user but in general the game is pretty good.
Really great game, well done! I like the concept a lot. The levels are also designed really well. The provide a nice balance between a platforming challenge and a puzzle.
My only gripe would be that you're probably using a ray cast from the center of the character to determine if he's grounded, meaning that you can't jump if half of the character is past the edge. This is basically the opposite of coyote time, and it has caught me of guard a couple of times.
I would really appreciate it if you would check out my game as well :D
everything about this was just amazing I really enjoyed the puzzles and its just the coolest concept eveeerrr lol, just wish there was a restart button or something so i can easily try the level again when i go wrong .
also id really appreciate it if you could check my game out too :)
Interesting block placement/movement mechanic with how it interacts with the rewind system.
Definitely suffers from not having a restart level control.
The way you have to think of how to place the blocks is quite interesting :) A faster restart would definitely be nice, I kept messing up and it takes a while to redo from start.
Very well made game, and fits perfect with the theme. Level restart button would be a perfect addition when a player gets stuck, and it would be perfect if the player could tone down the graphics, because my pc was cooking XD
The game has an effective way of teaching the player how to think about each level and then gradually letting them figure out the rest on their own. It looks great, and the bloom is consistent with the overall design (but maybe offer a setting to dial it back a little...is that even possible?) This is a very polished submission for the jam, well done!
I played your game! Unfortunately, the player seems to take in my input late which made jumping from platform to platform difficult. I got myself stuck in the game on the second puzzle. It would be nice if you had a restart button. The game looks pretty good. Overall, good job with your game! It could use some tweaks here and there but it was good. (:
Nice puzzle, really like how it is played. The only thing I can suggest is to use a little less bloom :)
The levels are designed around the theme very creatively, has nice graphics too :)
Check out our game if you're interested: https://itch.io/jam/brackeys-4/rate/719532
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