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Apocalypse Rewind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #697 | 2.864 | 2.864 |
Graphics | #875 | 2.864 | 2.864 |
Game Design | #888 | 2.773 | 2.773 |
Fun | #895 | 2.682 | 2.682 |
Overall | #960 | 2.667 | 2.667 |
Theme | #991 | 2.682 | 2.682 |
Innovation | #1246 | 2.136 | 2.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
In what way does your game fit the theme?
The objective of the game is to rewind the time to before the zombie apocalypse began and stop it from happening.
Did you write most of the code yourself and made all the assets from scratch?
All of the code was written by us and most of the assets(with the exception of the sounds, which are copyright free and were edited by us) are made from scratch.
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Comments
Music and tutorial are great.
Quite difficult for me thou
Difficult game for me. But I liked it. Especially the "Flamenco" style music was epic!
Could you please play and rate my game as well?
https://itch.io/jam/brackeys-4/rate/723414
Nice game! I appreciate the new weapons after clearing a level. I haven't seen many FPS style games in this jam which makes this that much more fun. I'd love it if you checked out my game
To be honest I struggled to keep them all off, but the shooting and movement are nice and smooth which is important for an FPS game. It took me a little while to figure out that I can go through the fence by jumping over it near the hill. I liked the part where the zombies would come after you if you're near them, but would continue to head toward the time machine when you're not in range. Overall, it was a fun experience since I like shooting. Good job! Rated.
If you have time, please check out and rate our game at: https://jn-squared.itch.io/the-interference
A pretty cool idea for the theme, I liked the way you need to run back and forth to try and attract them towards you rather than the time machine. Jumped out of my skin when they reached it and that klaxon went off though!
Shooting is fun (as always)! Nice work.
Feel free to check out my short and sweet puzzle game with record/rewind mechanics (Backtrack): https://itch.io/jam/brackeys-4/rate/723990
Good game :D, zombie apocalypse games always have their own feel to it :o. Hope you try mine too https://itch.io/jam/brackeys-4/rate/722968
Thank you!
We'll for sure try yours.
Nice game, I always like to shoot..
My game is a casual game if you wanna rate is https://misterm.itch.io/mixtape-match , Thanks
We're happy you enjoyed it. We'll take a look at your game as well.
Cool game, it was a bit difficult to keep them all off, but that made it quite addicting!
Glad you enjoyed it!
The game is really difficult in my opinion, but it's the kind of difficulty that does not rise from concious game/level desing itself; it's the one that comes from unbalance. I always have trouble balancing my games too, since I can never find someone to playtest them decently, so I know very well that it's a difficult thing to achieve.
There are way too many enemies and the weapons are not effective enough to stop them. They also feel really repetitive, given the lack of shooting feedback and the fact that they just shoot perfectly straight, without random imprecisions. Making a first person shooter the "right" way is quite a difficult task for such a short amount of time, so it's totally comprehensible that there are things that are not polished enough.
I didn't really enjoy the very long and extremely in-depth tutorial either. Explaining the setting and the controls would have been enough (the part in which you explain that you have to parkour your way around the fences was also quite needed).
I'm sure you'll manage to build upon this and improve it with time, good job!
Thank you for taking the time to play our game and give such an in depth review. We agree the game is a bit difficult, but you're right that we didn't have a great way of testing it. We tested it with a few friends, but most of them are very into the FPS genre, so they probably weren't the best choices.
Our goal way to make the enemies feel swarmy at the start and very strong at the end and I think the levels were built in a way that reflects that. I think the problem comes from the inability to do more damage by hitting headshots, which was a thing we planned but didn't have the time to implement. It's very true that the solid FPS feeling is quite ambitious.
As with the tutorial, we needed a way of displaying a story to the player, but we didn't really know how and just settled on doing it in the tutorial. If we had more time we would've made a separate category for the handbook, which would contain a tutorial page with just the basics, an enemies page, a weapon page and a lore page.
I agree with you, headshots would have been really nice to have, but at the same time given that aiming precisely is very easy and that enemy are generally really slow, they wouldn't have been a challenge that should be compensated with a reward as they normally should be.
In my opinion you can totally drop the explanation about the weapons and the enemies. The former are more than known even without explaining them, while the former should be "explaining themselves" while playing.
Your game is really fun, I like the cut scene of the clock when you beat a level and nice low poly art! You should keep working on it! Congrats on successfully submitting a game to the jam and I hope you learned a lot of new things. Please check out my game when you have time :D
Glad you enjoyed it! We've definitely learnt a few new things by making this. Your game is very solid.
Great game Loved it!
Glad you enjoyed it!
I really did!!!, If you would be so kind to check out my entry, and rate it I would appreciate that also!
I'll take a look at your game too!