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Can't Lose's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #43 | 4.070 | 4.070 |
| Enjoyment | #76 | 4.005 | 4.005 |
| Gameplay | #96 | 3.796 | 3.796 |
| Innovation | #153 | 3.756 | 3.756 |
| Overall | #206 | 3.629 | 3.629 |
| Audio | #586 | 3.154 | 3.154 |
| Visuals | #987 | 2.990 | 2.990 |
Ranked from 201 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I took the theme as a challenge, or perhaps.. a threat?
Can't Lose is a minimalist puzzle platformer where the game really wants you to win, so the question is, how can you lose?
If you get stuck on a level the name is usually a bit of a clue, if you're still stuck you can always press esc to return to the menu and use the level select to skip
Also, just out of curiosity, leave a comment if you complete the last level, i'm a little worried its a bit tricky to work out
*** Thank you to everyone who's played so far, and thank you for all the feedback! I won't update the game during the Jam, but i am working on improving the feel of the game right now, and have a fair few new level ideas i would like to try out after the Jams finished***
What code and assets did you not make from scratch during the jam (if any)?
Music from https://www.fesliyanstudios.com/
sound effects from https://archive.org/
How many people worked on the game?1
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Comments
Awesome game! The puzzles were really clever, I especially liked the "Read the Instructions" level. The music was also really cool!
It has a very addictive gameplay, I'm surprise that how much I want to lose haha :))
Nice puzzles! Well done!
Cool game, I really like the puzzle design on most of the levels but I think it is sometimes ruined by unnecessary rage platformer elements (which is fine if that's what you were going for but I just feel you're devaluing your own product as you're clearly a talented puzzle designer). My other feedback would be to make sure sprites aren't blurry. Fun game either way and definitely made me laugh!
Thanks for playing and thanks for the feedback :)
I think i kind of started out building a rage platformer and sort of backed into making a puzzle game lol,but yeah i definitely agree! I'm working on a "post-jam" release version of the game now with improved movement, better visuals and some new more puzzle-y levels and am considering dropping some of the original ones. Were there any levels in particular you thought didn't fit the game? (the main one i'm thinking of getting rid of at the moment is high dive)
Yeah you've definitely managed to make a fun rage/puzzle platformer!
I think the only level that didn't fit was level 10 as you mentioned, as there isn't really any puzzle elements but I can see this as more of a rage level. The final jump being precise is cool but I think the character controller isn't quite responsive enough and coupled with the spike moving it feels more like a leap of faith, which seems slightly unfair to the player and not that rewarding.
Level 12 introduces a really cool concept and shows it off in a really fun way, I just wish it didn't have the random flags popping out as I feel they only serve to annoy on a level that is otherwise very well thought out and requires puzzle solving from the player (it's annoying when you are trying to figure out a puzzle and then suddenly die through no fault of your own is what I'm getting at!).
That being said the way you teach new mechanics and test what the player thinks they know by flipping stuff on its head (this is most present in the first 6 or so levels) is really good, and there was a lot of "gotcha" moments that were done amazingly!
oh I win all the time :D
Very addictive! But frustating too! Very good job, is very fun!
It was a really fun game but frustrating too! I wasn't able to go beyond level 15 :( Very good job!
It's so fun and creative, I really enjoy it! can't stop win
Awesome work! Nicely polished game for a 1 week jam, and some of the later levels were really interesting and a nice twist! Very cool take on the theme, great job!
Great work and great idea. Maybe more responsive controls would be better but that's just a comment. Congratulations.
I like the puzzles! Especialy the one with the clone who moves in the opposite direction! Very creative
Lol was not expecting a kaizo block in this game. Loved it. The music is top notch.
its a classic :)
Among the better and simpler executions of the "broken game" ideas!
Fun game. Specially if you're a sore loser.
It's simple, fun and fits the theme.
Interesting idea and exciting game. well done!
A fun puzzle platformer with a simple twist : you win by avoiding the goal! The concept is unique and fits well with the theme, the levels are well-designed, and strike the difficulty balance of not being too hard and not being too easy either.
Great work on this!
An interesesting take on the theme. quite difficult for me but i can play any levels at any order so great game!
A masterpiece
can i quote you on that!?
A game about being a loser. Great game, liked all the levels.