Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Universal DeliveryView game page

Do request from your cosmic friends
Submitted by Borys (@BorysTheDev) — 2 days, 22 hours before the deadline
Add to collection

Play game

Universal Delivery's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#213.7693.769
Visuals#214.0004.000
Innovation#273.4623.462
Theme#374.0004.000
The Experience#403.3853.385
Sounds and Music#1142.6922.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Interesting simple concept. Visual effects are quite nice, the blurs, and glows, and that cute pixel tail behind the rocket :)

Submitted(+1)

The visuals were cool and I like the music, very catchy.  Mini map would be nice to have :)

Submitted(+1)

I like DucKster's idea of a boost that costs a lot of fuel. I think that would add more depth to the game and make it more fun.

Submitted(+1)

I like the idea of preventing your planet destroyment by selling goods to the aliens. The Problem for me was, that I had to travel to distant Planets and no time to fulfill the Aliens requests.  A extra thrust that makes you faster but needs a lot of full would be nice :)

Keep up the good work.

It's really nice, i like the tunes too. 

But i think you should make the game downloadable, because i hate to start up chrome just to play a game instead of dowloading it. 

I think you maybe should see how it would work with a minimap and add som nice particles. 

Then some more upgrades would be nice, or even an upgrade tree if poible to implement.

Developer

Oh, To be honest, I didn't think someone likes downloading games instead playing them in browser, but maybe I will make downloadable version too.

Other features sounds good and I could add them, but I don't know I will do that. Probably, I will focus on my other, bigger projects.

Thanks for feedback tho!

Submitted

It doesn,t work for me :(

Developer

Hmm, weird. It's working for me and for other people I was talking with. Maybe your browser is not able to open WebGL games, I have no idea.

(+1)

Wow! what a great game to play that was :D The only thing you might improve is probably the music, since it becomes a bit repetitive after a while. Other than that, great job dude!

(+1)

Really fun game! Objective was super clear from the beggining, and took just a little longer to understand how everything works (without looking at the instructions, of course).

Leafenzo comment pretty much covers it all, but I want to emphasize one thing: sometimes I would have to click several times to land... Maybe the trigger collider to enable landing is too small?

Nonetheless, congrats! Excellent game!

Developer(+1)

Thank you for some feedback! I have fixed trigger colliders and added some other features in new, uploaded version of the game.

Submitted(+1)

It feels pretty polished, and bug free. The idea is super promising! Love it!

Developer

Thanks for kind words!

Submitted (1 edit) (+1)

This is pretty promising! Especially for so early. The controls feel really smooth, although the planet landing is a bit finicky, I always want to try landing on a planet just a little further away from it. I love the look and the wobbling of the delivery ufos. 

I would recommend adding something to make moving from point A to point B more interesting. 

Imagine this, you can press space to boost every little while, and then there are asteroids or some other obstacle that if you run into you lose some resources? This would add a balance between getting resources quickly and not losing what you already have.                                                            Well maybe do something a little more interesting than that, but something along those lines.

Also I would recommend something for helping players with time management,  some way for the player to know how much time they have left on their deliveries. The player wouldn't really need to know about the times on all their deliveries,  just the one with the lowest time remaining. Maybe a little warning alarm goes off too if you're running out of time?                                                                              

That's all just what I think, don't follow what I say at the detriment of whatever else you have planned of course.

Developer(+1)

Oh, thank you so much for so much feedback! I think the freely flying asteroids would be really interesting! I can start working on it tommorow, because I'm so tired after making this game to be honest :D. Thanks one more for so much feedback!