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A jam submission

Planters BunchView game page

Submitted by Bruhgames — 1 hour, 30 minutes before the deadline
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Planters Bunch's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#1363.6673.667
INNOVATION#2123.3333.333
MUSIC#2493.2503.250
OVERALL#3173.3333.333
SOUNDS#3802.8332.833
DESIGN#4652.9172.917
VISUALS#4773.0833.083

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This is pretty cool! Very unique idea, kinda feels like chess but if you had to fit the chess pieces on the board so that nothing could take anything else. So like a mix between chess and a jigsaw puzzle. Well done!

Submitted

The game isn't really hard per say, but it's a really neat idea with great art and music! Good job!

Submitted

Super fun little optimisation puzzle game. Very elegant design that explores a simple mechanic to its fullest.

I like your concept of a chess/puzzle game. It fit to the game jam theme :) Good work. 

Submitted

Okay! I totally understood the game. I thought it was plant vs zombies with a new mechanic but instead it was a strategy game like chess. Really interesting approach. Loved the pixel art style too.

Submitted

Very overwhelming at first to be given so much space and options to work with and I haven't trully digested the instructions of the game. I love the concept and could see this as a mobile game to chill out with and tend to my gardens!

Submitted

I liked this, it feels like it could be a chess puzzle/exercise or something. Cool fitting music and sound effects on everything (did you make them?)

Developer

Thank you.
Yes, I made all the sound effects myself with a mic and some random things I had lying around.
The music was made in a program that has premade-snippets that you can stitch together to make a melody/song.

Submitted

A neat natural fit and idea for the gamejam theme, the plants here thematically combine with the scoring and theme perfectly. Regrettably though I found it a bit difficult to engage with because of some issues with the scoring method.

- My favorite part is the take on the theme and general concept-plants naturally need water so it just makes sense they don't want to be together, works real well for a grid kind of scoring puzzler.

- Because the scoring is X per second, at the start you just throw down plants rapidly in some fashion, and I was able to get 3.9k, I practically wasn't looking at the plants, just checking the X/S and pressing the stopwatch when I'd done enough. It feels counterintuitive that the more time I spend trying to think of the best place to put a plant, the less I'll score for it, and the longer time spent the less valuable it all is. I do like the premise, but if you can think of some changes it could really help this.
Just a note on the apple-core-like shaped plant, because the squares were uneven, it wasn't as clear to me what it was trying to say about the area it 'took up'.

Developer(+1)

Thanks for the feedback.

I was aware of the scoring problem, but sadly neglected it, because I played the game so much, and new all the plants by heart, so I was able to consistently get scores of over 5.5k, without losing points by having plants die. I'll probably keep updating the game and trying out better scoring systems, but I'll definitely wait until the jam is over.

The plant with the uneven spacing was made this way, because the space I had for the next plant to be displayed was too small to display a full sized 5x5 area, and when I downscaled the sprite of the plant, it looked awful. I was playing around with it for a while, but eventually settled on this one. Maybe I'll change it again later on, when I rework the score system and the UI in general.

Submitted

Really nice - I scored 3036. I like the theme of the plants and stuff. Only issue I found is that the plants are on a layer above the help menu, so I couldn't read that properly as the plants were covering that.

Submitted

Cool idea and use of theme! Good job)