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A jam submission

ColosseumView game page

A Colosseum Where Less Is More...
Submitted by Serdetay — 3 hours, 41 minutes before the deadline
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Colosseum's itch.io page

Results

CriteriaRankScore*Raw Score
VISUALS#8142.0553.250
MUSIC#8371.4232.250
OVERALL#8621.8973.000
THEME#9161.5812.500
DESIGN#9361.5812.500
SOUNDS#9811.1071.750
INNOVATION#10051.2652.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The concept seemed interesting, and definitely has some potential.  Though the actual movement and mechanics aren't the most polished unfortunately.  One big thing was the difficulty in gathering ammo.  Though I can explain that better in some clearer feedback below:

  • The movement felt a bit imprecise and the speeds felt a bit too far in either direction for each gun.  The one you're speeding around the arena at hyper speed.  When with the other you're essentially limping around with a machine gun.  It's hard to specifically pin down what felt imprecise, though it may just be down to the speed, I'm not sure.  
  • Picking up ammo was quite difficult due to how incredibly small the pickups themselves were.  Plus for a bit due to how small they were and the seeming absence (which I later found) of an ammo counter I didn't realize they were there.  So I'd definitely recommend increasing the size of the ammo pickups.
  • To add onto my last point, the ammo counter was a little hard to find.  Since it was in the top right and there doesn't seem to be too much of an indication of it going up when you do seem to pick up ammo.  Which made it a little hard to gauge how much I had left.  I feel like at least placing the UI better could be helpful.  Though changing it up would be nice as well.
Developer

Hi , thanks for feedback, this is great :)..


Well, i agree on all, movement is a bit strange and you are completely right.. i just didnt think much about that actually.. i thought it would be fine for everyone (when i first played my game i didn't dislike movement but i do dislike it right now),i will definitely be careful when i make other games..

(And if i upgrade the game  which i will probably do)

And guns speed difference is "extreme".. indeed..


Ohh that ammo thing.. well, you are absolutely right about no indication when we pick up them, and yeah ui is bad.. (i will not make that ui mistake again..) But, pickups pick range is actually defined by a invisible sphere, its radius is actually pretty decent.. but i will improve it if i upgrade, or when i make a new game..

Thanks so much, these feedbacks are a treasure for me, have a nice day.        :)

Submitted(+1)

Nice that you can aim with the right mouse click, i played some fps games from the jam that did not have that :P The enemies seem a bit static but overall good job :)

Developer

Oh thanks :), i love aiming so i always add it whenever possible..  Well yes, Some enemies seems a bit static, i added it to my "to change" list (if i upgrade game after the jam i will upgrade according to that list) well, thanks! Feedback is always nice :).

Submitted(+1)

Interesting visual style. In general, it seemed way too sensitive to mouse movement. It was also hard to tell if the enemies were hit or not or if you were hit. Love the general idea.

Developer(+1)

Thanks :) i will make sure to make a settings menu for mouse sensitivity..

Well you are also right at not being able to tell if enemies were hit.. maybe i can make sound effects or glowing particles to make it obvious..


I am glad for this post, very helpful, thanks :)