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Colosseum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
VISUALS | #814 | 2.055 | 3.250 |
MUSIC | #837 | 1.423 | 2.250 |
OVERALL | #862 | 1.897 | 3.000 |
THEME | #916 | 1.581 | 2.500 |
DESIGN | #936 | 1.581 | 2.500 |
SOUNDS | #981 | 1.107 | 1.750 |
INNOVATION | #1005 | 1.265 | 2.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The concept seemed interesting, and definitely has some potential. Though the actual movement and mechanics aren't the most polished unfortunately. One big thing was the difficulty in gathering ammo. Though I can explain that better in some clearer feedback below:
Hi , thanks for feedback, this is great :)..
Well, i agree on all, movement is a bit strange and you are completely right.. i just didnt think much about that actually.. i thought it would be fine for everyone (when i first played my game i didn't dislike movement but i do dislike it right now),i will definitely be careful when i make other games..
(And if i upgrade the game which i will probably do)
And guns speed difference is "extreme".. indeed..
Ohh that ammo thing.. well, you are absolutely right about no indication when we pick up them, and yeah ui is bad.. (i will not make that ui mistake again..) But, pickups pick range is actually defined by a invisible sphere, its radius is actually pretty decent.. but i will improve it if i upgrade, or when i make a new game..
Thanks so much, these feedbacks are a treasure for me, have a nice day. :)
Nice that you can aim with the right mouse click, i played some fps games from the jam that did not have that :P The enemies seem a bit static but overall good job :)
Oh thanks :), i love aiming so i always add it whenever possible.. Well yes, Some enemies seems a bit static, i added it to my "to change" list (if i upgrade game after the jam i will upgrade according to that list) well, thanks! Feedback is always nice :).
Interesting visual style. In general, it seemed way too sensitive to mouse movement. It was also hard to tell if the enemies were hit or not or if you were hit. Love the general idea.
Thanks :) i will make sure to make a settings menu for mouse sensitivity..
Well you are also right at not being able to tell if enemies were hit.. maybe i can make sound effects or glowing particles to make it obvious..
I am glad for this post, very helpful, thanks :)