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SPEEDUNGEON's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MUSIC | #50 | 3.913 | 4.375 |
SOUNDS | #129 | 3.466 | 3.875 |
VISUALS | #366 | 3.354 | 3.750 |
THEME | #454 | 2.907 | 3.250 |
OVERALL | #512 | 2.907 | 3.250 |
DESIGN | #603 | 2.571 | 2.875 |
INNOVATION | #712 | 2.236 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a very good and presented game. That being said, the main character could use with less momentum. Sometimes I would die simply trying to inch forward slightly. Aside from that, very good job with this project!
I LOVE the game. The visuals are amazing. The only thing i would change is the slippery floor. I would be very happy if you played my game.
Very Very Good Game! My problem is just that is very hard to control. But super visual effects, super music! Classic mechanics, but one of my favourerte
You do a ton of great work with visual flair! Screen shake after character death, particles on jumping, and the trail that follows the player add some really good feedback to every action the player can take in the game.
The platforming can be quite tricky though. This mostly comes down to how much it feels like I'm running on ice the whole time - precision platforming and acceleration, and especially deceleration, do not mix well.
The sound design works well. It's simple, snappy, and the music loop adds a lot of character without getting annoying even with its short looping duration.
The screenshots don't do this games feel justice. The particle effects are nice and so is the character wobble. The main thing is the control is very slippery so it was really hard to control the character. Led to a lot of falling off the edge and running into things deaths.
Hello.
What I liked:
- The game is very juicy.
What I did not like:
- The movement. In all honesty, it's really bad. The jump is floaty and I feel like I don't have control over my character. It does have coyote jump, so that's good.
- The scoring system. The thing that I did not like about it is that deaths count toward your score.
- Level design. Let's start from the first level:
This second slime enemy is awfully placed and timed. If I was trying to get a good score by going fast, I'd have to wait.
Another example:
This spike is awfully placed and if I jump there, I just die. it should be slightly to the left.
Most of the hazards are awfully placed and do not go well with your movement system.
Suggestions:
- Make a tutorial.
- Add a way to quickly restart. Something like "Press R to quick-restart"
Even though I do not like a couple of things about the game, I've beaten it anyway. Awful scores, but still beaten.
thanks for the suggestions, we made the levels in a hurry.... we'll do better next time!!
Thank you for the detailed feedback.
Great game :)
I really like the difficulty. It was challenging, especially the last 2 two levels. I fall down to bottom several times in the fifth level, like in getting over it.
The controls are a bit strange, it was a couple of minutes to getting used to it.
Thx for your next step and star, we will try to do better next time, but the simple controls are just arrow keys and z
The game turned out pretty great considering it was only the two of you! Great job. I'm a big fan of your pixel art. They are very pleasing on the eye! Hope to see more of your work in the future!
3 of us
Yeah 3, The Music Artist, The Artist And The Coder
Except Jayesh_P didn't do the coding? They made two level designs last minute, but coding and music was done by Anthony and artwork was done by Yu1_S3raph.