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A jam submission

We Don't Need PolygonsView game page

Protect the world of circles from polygons!
Submitted by TheGamer (@StevenThe_Gamer) — 18 hours, 21 minutes before the deadline
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We Don't Need Polygons's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#84.3644.364
INNOVATION#2333.2733.273
OVERALL#3913.1823.182
MUSIC#4522.6362.636
SOUNDS#4542.6362.636
DESIGN#5702.6362.636
VISUALS#6162.6362.636

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

i like the concept and theme but the turent a bit weak

Submitted

This is a really cool idea, in concept, but I think a little more tweaking was needed to find the right balance of less towers to more damage. 

Submitted

Very fun game - and the first tower defense one which I've come across so bravo,  madam/sir! I liked the concept of having more towers be less powerful, however in my experience, the game was *extremely* difficult in practice. Something that I especially enjoyed was your 'try it' button in the menu, and the music and sound effects were great (though music in the actual game would have been appreciating)

Submitted

Nice game. I really like the concept that you have to move your turrets to be more effective. I'd rebalance turrets a little. putting just two slows them too much in my opinion.

Submitted

I loved this game! Art is simple but coherent. Music was too peaceful for the action and intensity! I beat all waves on level 2 with 3hp left. There is some exploiting that I used though :P I never used more than 1 turret. And if you placed a turret in the right spot you can spam Left click + Right click and it will shoot as fast as you click. On the faster shapes my turret sometimes missed a shot (idk if that is intentional?) Love the addition of the interactable tutorial (you could take it a step further and make shapes spawn in the tutorial without killing you so you can test turret firing speed). Please make this a full game (if you think there is more to be added)

Submitted

I loved this game! Art is simple but coherent. Music was too peaceful for the action and intensity! I beat all waves on level 2 with 3hp left. There is some exploiting that I used though :P I never used more than 1 turret. And if you placed a turret in the right spot you can spam Left click + Right click and it will shoot as fast as you click. On the faster shapes my turret sometimes missed a shot (idk if that is intentional?) Love the addition of the interactable tutorial (you could take it a step further and make shapes spawn in the tutorial without killing you so you can test turret firing speed). Please make this a full game (if you think there is more to be added)

Great game bro!!

too hard honestly lol

The buttons in the main menu don't work for me

Submitted

A really cool premise. I could see the game being really fun since you'd be constantly removing and replacing turrets. However, even with one turret on the map, it shoots very slowly. Creating any more turrets means they won't be able to shoot enough at all. I only got pas the first wave on one map once after taking a lot of damage.

If rebalanced, I could see the game being really good though.

There is a bug where, if you lose, you can't go to the same map. You'll instead go to the title screen.

Submitted

Nice game, a bit too hard or maybe I am just not good at this game :).

Submitted

I found a bug, where if you lose a level, you couldn't play it again, as it would launch you back to the title screen. I thought the use of the theme was clever though, and with  a bit of rebalancing and refinement, this could be a cool game.

Submitted

Wow, our games are about the same thing (Polygons vs circles). There is an issues I found, for some reason the turret can't fire fast enough and the polygons get to the end with get hitting. And the design of the game is a bit flawed, The only way you can win is by spamming turrets everywhere. I think it would have been better if it was "The less turrets you have, the more damage your turrets do".

Developer

Huh, that's one strategy that I didn't think it's possible. Thanks, I'll nerf the game and probably modify it before the game jam ends.