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EMIMLIVE: Chroma Quest (DEMO)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #4 | 4.294 | 4.294 |
Gameplay | #47 | 3.647 | 3.647 |
Black and White | #48 | 4.765 | 4.765 |
Overall | #64 | 3.735 | 3.735 |
Art | #124 | 3.412 | 3.412 |
Theme | #145 | 3.118 | 3.118 |
Originality | #181 | 3.176 | 3.176 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really nice art and level design. Love the simplicity of the game. would be better if the starting scene had some tutorial because i got lost a bit at the start.
Also the ending was really great. Hope you continue working on this. :)
Woah the music actually blew me away, I could listen to the battle victory theme on repeat - in fact am listening to it still as I write this review..
Gameplay was super smooth and good as well, enjoy a good jrpg. Only criticism is that the animations are a bit minimalistic but other than that the art and characters are awesome.
Good job!
Absolutely PERFECT music, so much personality in these characters, and such a fun concept overall! This was so great, it goes in my top 3 games of the jam for sure
Oh, that music, that MUSIC! What a fun ride. Great game. I played on a late night stream here, your game starts at 1:20:
twitch.tv/cardboardmoon
Hey thanks for streaming our game! Glad you recognized the RSE soundfont, those horns can't be beat in an orchestral piece :)
AH!! so glad I was right!!! Thanks for taking the time to watch.
Pretty cool turn-based game!
I like how the mechanic of switching colours also changes the characters classes.
Switching colors is an interesting mechanic, but definitely should add an explanation when starting in form of tutorial or just showing the Controls there. I wasn't aware of it at first since I didn't click on Controls in the menu right away. On some keyboard layouts Z replaces Y, which made it a bit awkward to use. Few cues would do a lot to make it even better!
I like it(I'm to lazy to write a proper comment and my opinion is already said by others
)
The game feels really good. It took a bit to understand everything, but once I did, the mechanics fit together nicely. The gameplay loop is good and the combat system is really polished. I actually found a glitch while playing too. I threw the boomerang and paused. It didn't get disabled when it returned and remained spinning in place at the player's position. The scientist also got stuck behind a wall. Really nice experience overall.
Loved the game! Pretty unique mechanic of switching the pallete to get different movesets. The reat of the combat was fun and I really liked how it was more fast paced than turn based (hey that rhymed) where it feels like its timed before you or the enemy can attack again after they do something. I also loved the music!
Good job on making a successful release!
really fun and polished game, but I think it needs a little tutorial or something to know when to change colors
Fun game! But it took me until floor 3 until I realised that switching colours changed the moveset, so that could have been more obvious. Loved the music!
An interesting game ! The art is cute, the music is cool and the mechanic is actually good, but maybe it was not enough obvious, i spent some time figuring out what was going on x)
Good work !
it's a very good game, I got to the end and I really liked the combat mechanics with the color switch. The music goes very well too