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This Place Sucks: A Vacuum Story's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #123 | 3.836 | 3.836 |
| Originality | #148 | 3.803 | 3.803 |
| Fun | #185 | 3.393 | 3.393 |
| Presentation | #204 | 3.721 | 3.721 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Suck up junk to grow big, then take over the world!
Your character, a vacuum gone rogue, has to manage its power levels in order to complete each level. Suck up junk to level up. Be quick! Your power can run out.
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Comments
pretty difficult. really fun. banger music.
thank you!!! i didn't even mean for it to be so hard. in hindsight my playtests were highly optimized runs because, well... I MADE THE GAME
Harder than I first thought it'd be. I had 88%, sadly couldn't get big enough to get to the room in the north side of the house.
88% is a dang good score! A re-balance is on its way after the gamejam is over. thanks for playing :)
Reminds me of Katamari Damacy a little bit. Good stuff!
Thank you! It was definitely an inspo
average dorm room experience I'd imagine
probably better than the average tbh
Vacuum-type games >>>
i felt that the genre was under-represented
The game reminded me of Tasty Planet. There are a few tweaks here and there, but the game has its own charm and interest. Keep working on it, it's cool!
I finally dusted it off.
I had to go look up Tasty Planet, it's like if Spore was a flash game. Very similar vibe! Thanks for playing. I will definitely keep working on it before I move to my next project :)
Hey! I think I saw you post this early on in the discord asking what the idea could be made into. Glad you found a theme!
Haha I'm not sure if that was me?? Sounds like a good discord though link it up brother!
Tasty planet but skillful (even though skill comes mainly from annoying collisions, the point stands). Got all 6 stars, and my final verdict: this game sucks
If you still don't understand collisions enough, here's a quick rundown: there are layers and masks. Masks detect layers of the same value.
1. Mask of 1 will collide with layer 1, but not anything else.
2. An object with a mask but with no layers will get easily stopped and pushed around by other objects with a layer the same value as mask
So for your game, you could have the vacuum be all 5 masks at the start (from small to big) and different objects to be different masks AND the same value layer, depending on size as well. Once the vacuum grows, change the smallest mask into a layer of the same value.
If im not completely insane, this should make that vacuum pushes objects smaller than it is, but also get stopped by objects bigger.
The first person to get all 6 stars, congrats! Thank you for playing it until the end. The collisions annoy me too...
My intended idea was having the smallest objects have no collision with the player, that way you could run right over them. When you get big it gets really difficult to see the small objects, and unrealistic that they'd stop you.
When I disabled collision layers and masks though, it'd make running into small objects fly all over the place. I really couldn't figure out how to make no-collision happen. This was tricky because the player's nozzle needs to still interact. On top of that I had certain objects like tables and counters that needed to let other objects sit on top, exit, then not return, all while colliding with the player.
On my last attempt to get it all working I nearly broke the whole damn game and decided to leave it and move on.
it do be like that, very nice game nonetheless!
I love a good katamari like, but it just felt I could never grow fast enough. The scatters of all the trinkets around the house was great to explore, but I was sad I couldn't have made it further out.
Thanks for playing, and sorry about the difficulty! That's my biggest regret so far. I plan to fix that and release an update soon with more content.
Even though I suck at this game (appropriately) it is a very good time. I really like that all the pieces of trash have hitboxes that you have to contend with even when they're tiny, it adds to the chaos when I'm frantically trying to avoid my power hitting 0 and die cause I foolishly drove into a dust bunny I wasn't looking out for
I spent WAY too much time trying to make the little dust bunnies something that you don't collide with. But still do in the sense that you can suck them up.
I'm new to godot and this was my first substantial project, and holy smokes the collisions stuff still doesn't make much sense to me.
Glad you enjoyed it though. Thanks so much for playing!
Game sucks. 10/10
(˵ ͡° ͜ʖ ͡°˵)
Fun game! Wasn't expecting a whole second level. I agree that it's a little tough on that first level, but it was very enjoyable once you start snowballing and sucking up bigger and bigger things. I would maybe make the early sizes take less to grow and the middle-larger sizes take a little more. The art was very cute, and I really enjoyed the jungle tune. Really sets you in the mood to go fast. Congrats on finishing your first jam!
Thank you for the kind words! I am looking forward to fine-tuning the difficulty curve and making some improvements. Glad to hear you made it to level 2. I whipped that together in the last hours of the jam haha
fun game, is it possible to actually get a 100% score? I suck at the game ^-^
great question. I just went back and tried and it should be possible... but after sucking everything up I was only at 95%?? On both level 1 and 2?? Something's not right.
After beating each level there are 3 achievements, and I can confirm that those are possible. Thanks for playing!
Nice game, Would be fun to maybe suck up bigger things as your power increases.
Other Team Member Feedback: "Really addictive fun game! The desperation of finding little things to vacuum and accidently blocking your own path with a beer can is hilarious! Great job!"
You do! Eventually you can suck up everything. Level 2 has you sucking up cars and houses :)
Cool! i didn't manage to find the first exit, maybe within each level the size of objects you can suck up can be based on Current power, like the cups and glasses around the first level, would help with wanting your power to stay higher. Good Submission otherwise! :)
That’s exactly it. At first you are sucking up lint and cigarette butts, level 2 you can suck up glasses and cans, and so on. Eventually you have to move a bookshelf to find the exit.
Sadly I set the difficulty too high and some people are struggling to reach the exit. After the jam I plan to tweak the difficulty and add a third level.
this is great! i dont know if its intentional, but the vacuum humming goes insanely well with the music and i really like that
Thanks for noticing! I used the same synth to make the vacuum sound as the music, and having their sounds work together was intentional :)
This is great as a first game jam entry. Really great use of the theme. Excellent music, btw. There was so much variety in objects and their sizes. But maybe that's one reason you ran out of time. It'd might have been better to just focus on the one house alone.
I think the meter runs out too fast. Also, maybe add some visual meter to indicate how powerful the vacuum is getting or how far off we are from increasing in suction strength.
Thank you for the feedback! I had lined out this perfect timeline to get everything done before the deadline. The programming aspect really put me behind schedule. I'm guessing that's pretty common, haha!
Yeah, scoping is like half the battle when it comes to game jams. But seriously, this is excellent work for your first one.
tysm :) It's my first project in Godot too. I'm quite new to game dev so this is encouraging to hear!
To this game and to my girlfriend: I wish I could last longer.
Really cool ideia.
lmao
This was dope! Really enjoyed playing this! And I'm afraid we need more jungle.
thanks! I've been waiting my whole life for someone to ask me for more jungle. im on it
Oh hell yeah love me some jungle-DnB style tunes
I simply had to make a jungle beat
Cool concept! I liked how the starting room had a mix of smaller and larger items. I had a hard time surviving long enough to grow in size, but I enjoyed exploring the house and seeing the cool room setups
I’m getting reports of the difficulty curve… i wish I gave myself more time to playtest!! Maybe I’ll upload a speedrun to show how it’s done