This is a fun little tactics game. It starts out deceptively easy, but by level 4, you really have to start thinking about what you're doing. By level 5, it actually becomes quite difficult. The movement sound could be a little quieter since it's heard so often, but that's a pretty small thing. Nice work!
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Drone Tactics's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #153 | 3.500 | 3.500 |
Theme | #162 | 3.700 | 3.700 |
Presentation | #207 | 3.700 | 3.700 |
Originality | #251 | 3.550 | 3.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Simple, accessible Roguelike with modern user interface. It requires players to juggle modules that have different power requirements. Power is generated each turn. You can boost the amount by selecting upgrades and certain modules.
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