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A jam submission

Drone TacticsView game page

Accessible, tactical Roguelike with decent UI & visuals
Submitted by Sundler (@sundlegames) — 1 hour, 2 minutes before the deadline
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Drone Tactics's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1533.5003.500
Theme#1623.7003.700
Presentation#2073.7003.700
Originality#2513.5503.550

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Simple, accessible Roguelike with modern user interface. It requires players to juggle modules that have different power requirements. Power is generated each turn. You can boost the amount by selecting upgrades and certain modules.

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Comments

Submitted(+1)

This is a fun little tactics game. It starts out deceptively easy, but by level 4, you really have to start thinking about what you're doing. By level 5, it actually becomes quite difficult. The movement sound could be a little quieter since it's heard so often, but that's a pretty small thing. Nice work!

Submitted(+1)

Music and sound effects brought an instant smile to my face. Really impressive entry!

Submitted(+1)

Cool game, makes me want to spend hours building stuff! Reminds me of one of my favourite turnbased roguelikes, Path of Achra.

Thank you for making it <3

Submitted(+1)

Super fun game, i didn't realize it was rogue like at first (despite it saying it) so when i first died i was like "NOOO my power ups!" but it being rogue like also made it super addicting to play. 

Submitted(+1)

Cool game! It was a lot of fun to try the different weapons and the enemies felt unique. I do wish if you picked the module tab that you could back out, but overall great work on this!

Submitted(+1)

really nice game and have a cool idea 🔥

Submitted(+2)

Great game! I had some really intense moments getting out of situations where I was cornered. I ended up finding a paralyse strat that I could cheese most levels with, but even that wasn't guaranteed because it could get disabled by a hacker before I can ready it up at the start. I think some of the upgrades are better than others (+1 health seems pretty useless when most enemies deal 3 damage). I also found the upgrade screen a little confusing at first, and wish I could undo my choice to take a module or upgrade. It would at least be nice to see my current loadout while I'm choosing to take a module or upgrade. The variety of enemies are really interesting (especially the hacker), but I do think the Rogue's invisibility can be a little cheap. Very fun though, and very playable! I didn't notice a single bug while playing.

Submitted(+2)

Great art style, great variety of mechanics. All the info is right there on the screen to get you going. Now this is how you make a game with a lot of mechanics and make it approachable. Great job!

Submitted(+1)

Really well executed! Matches the theme perfectly and i like the dungeon-crawler approach

Submitted(+1)

This is fun! I really like the graphics on the playfield. And the gameplay really requires you think about the next move!

Submitted(+1)

This game is cool! Upgrades and weapons are pretty fun. Love the oldschool roguelike feel of it.