this was adorable to play, and very much just a good time to play as going through a bunch of the games! really well done!
BarterCreative
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Thank you! our main texture artist did all the texture work on the main character! digitally unwrapped and hand drew the whole thing!
As for the checkpoints. Yeaaa honestly i wish we had more time to implement that. it was on the list. and we probably should've worked on it sooner. but just ran out of time at the end of the day. Thank you so much for playing.!
LOL this seems to be the biggest thing people keep mentioning with the game. is the checkpoint thing. and honestly. 100% agree. Our original plan was to setup 3 checkpoints in each "section" and then you only had like 3 or 4 lives, that way you could get hit less, BUT you also didnt have to backtrack as much. Maybe we will implement it for an updated bug fixed versio
Thank you! yea we had a checkpoint build. but honestly it slipped through the cracks until we had like 2 hours left. and then did NOT want to implement it yet in fear of causing more bugs. Our temporary fix was just give the player 8 to 10 lives. But we are planning checkpoints for a version after bug fixes!
got all the way to the end. i THINK the end thing was a "bonus if you get under 120?" couldnt get under 120. but that was simply a skill issue on my part. super super fun though. i love the paralx leaves in the background. the art style was nice. the music was soft and kept you interested in playing. very well put together.
Thank you so much for the comment! good to know about the camera! we at some point had the ability to rotate the camera 15 to 30 degree in each direction, but we kept flinging the camera outside the train car on practice. so we just scrapped it for the jam. In a perfect world we definitely would find time to add it though!
HOW DO I GET AN S. I tried to get the S without cheesing. i got 3800 (or around that) but just an A. INCREDIBLY fun though. i think i got a D the first 2 or 3 times, then finally a C, and then could not get an S no matter how hard i tried. just kept landing on A. Very fun game. and very on brand for slick.
Thank you so much! I FULLLLY agree with the save points. we had a checkpoint system. but ended up with just not quite enough to time to implement it. Also good call on the final boss hit box when starting the arm attack. I know we are fixing up some things for a bug fix version after game jam. imma implement your suggestion (that and a million other things. lol)
Hey! Yea the first enemy wasn't suppose to attack you, so it worked as intended! It was just suppose to showcase that there is potentially enemies coming up! That being said, originally we had dialogue to help build that part of the narrative, But we ran out of time to implement any of it. :(
Thank you so much for playing though! And sorry you had the framerate issues! That's an optimization thing we are hoping to fix later!
Oh man, I so agree with wishing the other assets were cohisive! We had a stand in for the main character, and a few other things, that still were hand drawn, but weren't quite the style of everything else (we didn't settle on style until like 30% through, so some assets got left behind in the "generic hand drawn asset" look.) and the other half of the assets didn't even get used (we had some hand drawn birds and flowers and other things that we didn't even have time to implement.)
Thank you so much for your suggestions though! I feel like if we did publish an update post jam, that we would integrate all the suggestions you had, and that a bunch of other people had!
Omg! Okay this is good to know cuz I'm competing speed run times with my friend on this game! And we hadn't found that skip yet! I will patch that in future builds though! Thank you for finding! (We also found like 3 soft lock spots, and a couple other spots you can accidently skip, lol) Thank you so much for the feedback!

