Love this, it's like Mario Teaches Typing if it was good (I don't have many frames of reference for typing games lol). I don't think it was super clear that it's a survival game, I was looking for the end of the level in my first go around. Other than that little hiccup, this was super fun! I enjoyed spamming all my abilities. Great job!
Play game
Typomancer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #25 | 4.186 | 4.186 |
| Originality | #28 | 4.419 | 4.419 |
| Presentation | #46 | 4.419 | 4.419 |
| Theme | #79 | 4.047 | 4.047 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
In 2 ways:
- "Knowledge is power" - you, the player, become more powerful as you learn spells from books. If you know casting word, you can use it; this means your ability to use incantations is only limited by your ability to remember them - and how fast you can type them out. Your character may die, but your knowledge of the spells you used does not.
- Magical powers - not only are the spells themselves powerful, but many have more powerful variations which can be discovered as you explore the environment.
Comments
Really awesome game and really polished as well! True power lies in writing 'power' a million times xD. Good job!
Fun and well-polished game, great stuff!! I love knowledge-based games :)
I think having a clear objective for game jams can be great, and I think there's already a great one in here of finding all the spells which is what I focused on trying to do :)
Also this might just be me, but I would love a mode where I can move with WASD, and switch to typing by hitting something like space so that I could hit PEAK productive wizardry (which would work if everything was one word, so maybe a different key if you wanted two words like 'unlimited power' :))
O! And maybe a way to incentivize different spell usage? I felt like being able to spam the same spell led to me just typing the most broken one I knew of at that point repeatedly.
Overall had a lot of fun, thanks!
Thank you for the kind words, and I'm glad that you had fun! An option for movement with WASD is interesting, perhaps the enter key could be used to switched modes in this case? I will have to think about this more.
I agree that we will want to incentivise different spell usages more! We have tried to give each spell their own niche, but more balancing is needed from us before they can truly all shine! Thank you very much for playing!
Okay, this game is cute. The design is fun, the controls feel nice, and the music and audio suit it very well. It's also a creative interpretation of the Power theme. I loved learning new spells and the gameplay reminded me of a modern version of those typing games we would play as kids. If there was one negative, it would have to be that the enemy spawn rate felt rather high. They made it difficult to explore and could be a bit overwhelming, but maybe that's the point. Either way, great work to everyone involved!
It was fun to come up with the design, and I'm proud of our team for creating the environment and audio to match! I completely understand the feeling of there being too many enemies, especially later on, and I do think we need to balance the game some more after the jam. Still glad you enjoyed the game, and thank you very much for playing!
Loved the concept of the game, but I didn't feel like I had a clear objective. Loved how committed you were to typping!
Very cool concept. I love that you committed to the concept by having to type the menu out as well. That's just nice :)
Also shoutout to FREEZE, a spell that's quick to type with one hand haha
I was very bad at this, but the game looks gorgeous, and the mechanics were a ton of fun. Great work :D
What better way to fit this jam by spamming “POWER POWER POWER POWER POWER”. This clears type racer in every way.
10/10! Having spells be typed out is such a clever mechanic and I love how spells get balanced by being longer and more complicated to type :) Super cute and clean art-style with very nice effects and the audio suited the game very well. All around it felt like a polished and fun experience. Excellent work!
That game is awesome. It got me spamming hot from the get go and I was hooked. Good job on integrating gameplay elements in the menu! The aesthetic and music were also on point. 10/10 Thank you.
Very clever take on the theme. Fun to play. I found a one way path which I could pretty easily defend with "absolute zero" and "miaasma", although I ended up surviving only like 4 minutes, because I got a little careless. Loved the typing!







Leave a comment
Log in with itch.io to leave a comment.