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A jam submission

Keep The ChangeView game page

Submitted by grego_games — 1 day, 3 hours before the deadline
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Keep The Change's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#224.3084.308
Fun#1713.1543.154
Theme#2672.9232.923
Presentation (graphics, audio)#2812.9232.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent Mode?
The player enters a mode at the beginning of each stage where they have super human speed to point it seems time has stopped. In the mode they're able to plan out attacks enemies and execute them all at once at the end of the level.

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Comments

Submitted

Really good idea with really nice presentation!

Submitted

Really interesting game with a very unique and fun puzzle system. I think a more fleshed out and polished version of this could be awesome. Reminds me of the kind of great and really addictive browser games I would play as a kid.

Submitted

Lots of creativity here! While the game throws a lot at you pretty quickly, I liked the number of options at the player's disposal to consider in each stage. Cool stuff and good job!

Submitted

Very cool gameplay mechanic! The puzzle designs were also really nice. It did take me a while to understand what was going on though (such as the electrical box thingie looked like it was part of the background, and took me several tries to realize I needed to do something with it).

Submitted

Really cool game! Movement felt really good and the animations were smooth as hell. Didn't get very far since I was pretty bad at it haha. Really cool, it's totally one of those games that would be super satisfying to get good at

Submitted

great little game! the puzzles ramped up in difficulty really fast, it's hard to get a good feel for how difficult your game is when you're making it the whole time and know the solutions. managed 3 stars in every level except for the first one with turrets. very fun to plan out an approach and see it all come together in the end. 

I loved the little indicators above everyone's head to tell you what's gonna happen to them. having them be numbered might help a little bit for clarity on what's happening when.

Developer

Glad you liked it! I definitely got lost in the sauce of my own mechanics and ruleset lol. Was able to get in a playtest or two before submission, so was able to make some final tweaks, but definitely could use more polish and spaced out levels.

Submitted

Love the idea, and it plays well once you figure it out. I got stuck at the robot. I kind of understand how the robot enemy works but I think a more thorough explanation would really help.

Developer

Thanks! The robot stage was the very last stage made for the game, so it could definitely use some more polish.

Submitted(+1)

This was a really cool game concept. I liked how the movement felt and taking actions was snappy. I would love it if you developed this further and made the UI read more clearly. As some others have said the level design could be ramped up a little more slowly so that I can learn the techniques. There is a lot of potential in this game!

Developer

Thanks for playing! Glad you liked the concept. Definitely could expand upon it more, and work on making things a lot more clear.

Submitted

This has an interesting idea. I think more levels to slowly learn mechanics + more clarity on how some things work would really help it to shine. I found it difficult to get past the turret even when I was carrying someone in front of me. Seeing the actions play out in sequence at the end was fun, good job!

Developer

Thanks for playing, and appreciate the insight! Some more basic levels probably would help in getting the fundamentals down, but glad you had fun nonetheless.

Submitted

Really sick game, got up to the robot stage finally took him out but clicked complete while in the turrets line of fire lol. There's a lot the player can do and it's a bit overwhelming at first but once you get the hang of it it's so much fun. the puzzles themselves are deceivingly difficult which I quite like, makes it much more satisfying when you finally figure it out and get to see your moves sequenced together like that. The level's tile set is slightly lacking in personality but the way the player character animates fills that void in droves. Massive fan, love the work!!

Developer

Thanks for playing! Glad you were able to get the hang of it, and defeat the robot. 3D environments (Even in a 2D perspective) aren't my strongest suit, so I'll keep on practicing them.