Feedback is appreciated! There are still a few collision bugs to address when climbing the giant.
grego_games
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Thanks for the feedback! Believe it or not, turning while charging did cross my mind a few times, so might be worth exploring that along with the other things listed.
I also found myself using the same three actions + the uppercut(Duck -> Swing) since that keeps enemies in the air for longer, and lets me charge up my bat at the end of a combo, but future enemy types will motivate the use of the hop stance as well.
I will be looking to commission for music as well. Figured since this was an early build I'd just focus on getting sound effects in at the very least.
Game looks amazing, read the title "Mecha Mode", and was not disappointed!! Super satisfying having a rapid fire weapon, and mowing down hordes of goblins. Not sure how collision normally is handled in horde games, but did find myself getting stuck between the walls and goblins a lot, but could be bad skill on my end tho. Great game!!!








