Nice game! I like the world you built, it feels big and vast, feels like a lived in world. Admittedly I think the art still needs some practice, but the consistency shows good judgement with game design and art design. Well done you guys should be proud!
Jamtonyx
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I have a fear of snails and slugs.... This game was awesome! Although all the games were basic it was a huge risk to make a multiple game game and you pulled it off super well! The games get more intense as the game progresses also doesn't just feel like minigame simulator but like you're actually progressing through the game and having those dating sim intermissions to break up the action was also such a nice touch and the guy was also really funny! 100 points to SLUG MODE!
Really fun game, though it did feel super unfair. I played for about an hour and a half, most the time trying to figure out a strategy, which felt bad as a trial and error type game. It also sucked that i couldn't build mid round to try and adapt. I would suggest in the future adding an option o see what is coming from where, that way you could plan what to do and strategize around it. The art was super nice though i needed to zoom out half the time which ruined the small pixels. Overall I liked it but I wish it had some more strategic elements.
Super cute game! It's a great job for your 2nd jam! The world building is very cool, the different characters look super cute and the 2 availible ones are unique and interesting enough to make me want to play both of them which can be hard to balance. Just to provide some feedback, the air control is almost non existent and it felt a bit awkward. Typically for a 2d platformer, player control and satisfying controls make go a long way. Also the melee combat often felt very weak unless I was playing the drink character, perhaps I could suggest a faster and snappier melee attack often works really well in platformers (a good reference I could give you is the Shantae series). Overall great work! Keep it up and I know you'll make some amazing stuff!
Super cool game! I absolutely see the potential swapping around the basic parts to make different combos felt really good. Though I didn't really understand the game, which is understandable since a tutorial is incredibly hard to get around to especially in a game jam. I didn't really understand how to pick things up as well as the game crashed when I upgraded the inventory slot. Even despite these problems (which seem integral to the rest of the game) the base game and concept is so strong it seems to really shine through as a fun concept/game. Great work hopefully now that time is no longer a restriction those problems can be properly ironed out.
Haha super cool game, I think I this is the game I've spent the most time on this jam. Super cool I love being able to go into 3d mode anytime to clear blocks and things that are in the way. Only criticism is that the boss kinda feels the same/ it doesn't seem to scale with the game so I could easily clear him so there could technically be no end since he doesn't scale. I would love to see new bosses or the scaling boss. Other than that Tetris feels good and faithful, the combat section whereas a bit easy feels well integrated. Really liked the game! Well done!
This was an awesome game. Honestly I was seriously loving this an all the mechanics until this level and the level before. The level before was extremely frustrating and just to lead to this in which it's bugged out that you can't get through. :/ Honestly would be my favourite game this jam until this room. Despite my frustration with these levels this game is insanely good, very funny, great control and awesome level design. My frustration could be seen as good frustration, thank you for this game sincerely.
Really neat game. A few points to give is that having 2 buttons felt a bit awkward switching between the 2 modes. Also inverting between full on black to blaring white was quite straining on my eyes. I would suggest some different colors instead of black and white haha. Overall it was a fun game and I liked it :)
Cute game, it's still a bit rough around the edges, a few things to suggest. Checkmarks along the way - for basically a parkour game which is incredibly long losing progress. I'm not sure what the shooting is for and the player feels a bit floaty. If you wish to continue on this project I wish you luck!
This game is super charming! I love art and the style of the characters, it reminds me a lot of some of the strange styles of picture books I used to read when I was a kid. The game is quite simple but works super well. I loved memorizing their paths and meticulously planning the deaths of all of them. Overall I don't have much critical feedback. Solid game!
I really liked the concept and the artstyle is super aesthetic and cute! However, for me it felt really awkward aiming at the enemies with the arrow controls. I found myself often missing meaning I'd lose my health and would need to just run away. I wish there was aiming with a mouse control with the shooting. It's a shame I personally couldn't grasp the controls because all the modes and effects were sick as!
Great game! I love the tutorials that work seamlessly as you play (there isn't something that stops you mid playing to teach) and the levels are designed around the abilities/modes really well. The art is also super cute and fits into the feel of the game super well. Only feedback would be I personally wish walking between tiles would look a bit more smooth but it's a very minor thing. The game is short enough to be satisfied by the end!
Really nice game! Great work!
Art and aesthetic is so sick bro! There are also some really cool modes and they work really well in the world. The map admittedly feels a little boring but the artstyle really make up for it. It feels a bit easy and the difficulty ramp up is a little slow though that's really my own taste so take that with a grain of salt. Well done I think this is super well done!
Man I couldn't beat this one! Very cool I an see the strong inspirations from undertale and you've done incredibly well to make it FEEL like it was straight out of Undertale. A few notes, I wish there was some music and sound it would have gone a long way expecially how Undertale heavily goes hard on it. The shoot mode is also kinda super difficult and I couldn't find many chances at all to hurt the queen. Also the shoot bar is like in the direct center and makes it hard when i wanna dodge that way.
Otherwise Art is super awesome and impressive, the phases are super well done and I the game feels smooth. Well done!
I often dislike visual novels in game jams but this was really funny and entertaining! The characters were super likable and I'd love to see more of Tony and Bob. The art is super good as well the expression and style is exactly my thing. Also both Tony and Bob are hot. I don't really see where MODE comes in but I'm no fashion expert if it's some kind of fashion/makeover term. Well done had plenty of laughs!
I love the premise of the game, I also quite like the visuals though admittedly it's quite simple, I would have loved to see a bg and even some small animations, it would have gone a long way in terms of art. I found little to no bugs and it's a well polished concept, all the levels are well done and designed, though stage 7 level 3 I could not finish as the platforming was almost impossible. Awesome work keep it up guys
This game is super well done! I personally am not a fan of card game genre, but I can tell you put a lot of effort into this. The art does it's job really well and the mechanics are easy to enough to understand that I was get the hang of it. Good job keep it up, I'd love to against someone rather an AI someday
The art and the concepts are amazing! I think you've still got a long way to get there but I hope you keep it up! The movement is very cool but a bit hard to control, definitely interesting and pretty fun to jump around. The cat model is also very cute! Keep it up and hopefully you guys can eventually bring your vision to life!