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A jam submission

BolfView game page

Bow. Golf. Bolf.
Submitted by Radifire, Ellicott Studio, dsgallups, pluggerman — 1 hour, 26 minutes before the deadline
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Bolf's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#83.7313.731
Execution#93.9233.923
Game Design#93.9623.962
Audio#143.4623.462
Visuals#233.5773.577

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like the presentation as a forgiving / scored puzzle game. My biggest gripe here is the lack of visual contrast; hard to see the arrow against the ground, the different balls have different levels of contrast with the environment. Just kinda hard to see.


Fun and satisfying despite that!

Developer

Thank you for this feedback! I didn't consider this at all and will work on this in the future :)

Submitted(+2)

Such an elegantly simple and fun mechanic. And the level progression is well done. Very nice!

Submitted(+2)

Difficult but satisfying! I loved the sphere shattering into fragments effect, especially on the glowing ones, looked great

Submitted(+2)

This was well done and nice to play. Some of the menu was out of frame.

Submitted (1 edit) (+2)

Apparently I sucked, but I got a cool special thanks, so I think I win 😎

image.png

Seriously though, this is really really fun! I love the smooth camera transitions and the way the bow sounds :) Also, freezing the game through the blue spheres while explosions are triggering looks and feeling badass!

Submitted(+2)

was fun, looks great, on theme. Had to use chrome to play it. 

Developer (1 edit)

Thanks! What happened in your other browser? Must've missed a spot

Submitted(+1)

sound was lagging on firefox, could me my computer tho.

Submitted(+2)

The experience of drawing the bow is great and feels chill.

(+1)

It was fun! I loved the seamless transition from loading to title and to the level. I need to do that for my game.

Some nitpicks:

  • some quirkines with the speed of the arrow, especially in later levels
  • the blue ball is a bit confusing - sudden capture of the cursor is not pleasant IMO
  • text too big, big menus are cropped, consider using Vw/Vh units - they work great
Developer

Woah, didn't even think about using Vh for text 😄 Thanks for the feedback!

(+1)

I was talking about UI, but I realised it was text that size that was exploding, I fuess the workaround is to set text size depending on window height

Submitted(+2)

Great and fun little game with a few levels and some nice polish like the intro animations. Runs extremely well on web.

Submitted(+2)

Really fun! There were some ball types I didn't understand, but the mulligan was a great move to allow a chance to learn them before messing up your score.

Submitted(+3)

Some physics jank aside, this was extremely fun to play! I feel like the physics could have been tuned up a bit more, but I'm impressed all the physics run so well even on WASM. Nicely done!

Developer(+1)

Thanks for the feedback! I'm also impressed that the physics are (mostly) intact! haha

Submitted(+2)

Great idea, great execution, fun to play, great job! I love the clever use of physics and smooth transitions between levels!

Developer(+1)

Thank you!

(+2)

Very nice game!

Developer

Thanks!