Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rockcen

43
Posts
9
Followers
7
Following
A member registered Jun 26, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing! 

The total score is a weighted sum of surviving units and current gold:
score=(units×1.2)+(gold×2.0)

I spent time making sure the colors for the units and ui matched up, so I am  happy you liked the look. Thanks for giving it a try!

Even though I am making a 2D game your foxtrot project has helped me a lot! The project organization and the seedling crate wasm integration were especially useful. I really appreciate you sharing your work!

Your feedback pointed out some blind spots for me! I am adding an in game tutorial and feature reminders to my to do list. Thanks for experiencing the game~

Thanks for the feedback! Performance is key, so I’ll definitely run some profiling before scaling up the units.

I want the battles to feel messy and chaotic, yet remain perfectly readable. I'm still exploring the best way to pull this off. Your suggestions are valuable and made my day!

I love the suspenseful atmosphere you've created! I’ve found some clues to move forward, but I’m not entirely sure if I’ve fully grasped the whole narrative context yet. If there’s a chance to see the full story and fill in the details I might have missed after the game jam ends, I’d love to.

I love the puzzle solving process; it feels great! The visual effects are satisfying upon completion, and the rotation sound effects are a perfect match. I also appreciated the ability to respawn when I got stuck a very thoughtful touch. With its simple and elegant design, even though I felt a little dizzy after playing for a while, I still wanted to keep going. lol

I’m thinking of making special forces a more viable path or a stronger option. Toughening up the opponent and adding more challenges should work well. Thanks for the feedback!

(1 edit)

I just checked the discussion from discord, since it’s okay to upload builds for different platforms without changing the gameplay or fixing bugs, I’ve added the native builds. Thanks again!

It's satisfying to catch the ball, but judging the falling spot is a bit tricky to me. 
I like how the vista adds to the game's environment design!

(1 edit)

I love the hand drawn art style in Omori. It has such a cute and comfortable feel~
I appreciate you pointing that out! I’m running on a mac and wasn't aware of the issue. I’m working on a native build and will keep you updated. Thanks for trying to get it running in the first place!

(1 edit)

I loved the conversations with the employees because it made me imagine a future world where people complain about their “managers”! I couldn't stop collecting more and more mushrooms by the end, lol.

Thanks for playing! You’re right. putting the tutorial directly in the game makes it much easier for players to access; I got so many ideas during the jam and plan to implement them afterward!

Thank you ! It's the last day of the game jam and I'm struggling to add more mechanics. I'm worried I won't finish on time, so I've decided to focus on making the UI colors more harmonious instead.

Impressive APM for finding that exploit! I can only imagine how crazy and cool a screen full of units looks, I hope the browser can handle it! Breaking the game in this way is creative and fits the jam theme perfectly!😂 

The art style and shaders are great! It looks really nice. Using the mouth to catch people from the sky cracked me up : )

Wow, the digging mechanic is fun! I have no idea how you implemented the mud covering effect, but it looks great.  I've finished seven tasks on the list, though I’m not sure if I've actually finished the game yet. 
The BGM on the website is good, but there's a little bit of noise. it’s not a big deal. I still enjoy the suspenseful atmosphere!

Exactly! Being able to rotate or adjust the team formation would be a lot of fun. I’m going to look more into collision design to fit different challenge scenarios.
The obstacle idea is great I’ve thought about placing them on the player or enemy side to create interference, which would force more strategic thinking. Thanks for the ideas; I always love getting more inspiration!

Thank you for playing! I should definitely find a clearer way to describe it for first time players.

You might be out of energy to use the weapon. You can regain some by parrying the enemy's attacks. =D

Thank you for playing! I spent time unifying the style of the art assets, and I'm glad you like it!

It's so close! I'm considering displaying enemy info and weapon status to assist players. The plan is to add more frames for predicting parrying timing and more. Thanks for your insightful feedback.it's truly valuable!

The parry timing is challenging, I should make it easier to understand. Thanks for the feedback: )

I’m not sure if I’m doing it right, but I’m still happy to see the numbers rising rapidly!

Thanks for trying out the game!

I'm not good at puzzle game, the space key helps a lot :> 

I didn't design it that way, but that's good thinking, haha!

Building a bunch of mushrooms gathered together is really satisfying, and seeing one mushroom trigger others takes the happiness to the next level. At the beginning, I thought the start and end squares needed to be linked.

Too busy collecting dust, so I hope I can hit research items during the game pause. Nicely done for the game!

Chaining attacks on enemies is satisfying, I love the bullet time mechanic~

Time: 11:50.545!
The tiny zombie is a cute, cool FPS game. The native build on Windows lags slightly but doesn't affect gameplay~

The experience of drawing the bow is great and feels chill.

Chaining the pushes is really fun, well done! Can I see my total score and the number of rounds?

(1 edit)

Press Esc to return to the title screen and start a new game. Glade you like it.  I’ll keep improving it.

My idea is that each parry fuels counterattacks, creating a continuous chain reaction driven by timing and skill.

(1 edit)

We use Matchbox; it's relatively easy to use~

(1 edit)

When researching another player and the text indicates loading, the instructions in game will be improved! 
I've added to the description for now.

Thanks for the suggestions. That's a good point to make it playable with a single player. It will be effortless.

Thank you for trying! I really enjoy co-op games.

(1 edit)

Try opening two browser windows to make it work. I'm up to improving this part.