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azthec

21
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A member registered May 05, 2025 · View creator page →

Creator of

Recent community posts

Cool first project

The key mechanic of the game is quite fun to use and intuitive once you get it. It would be cool if the resolution was a bit higher on the web version. I encountered a couple of minor bugs, the first is that you can skip most lava etc by just restarting, as you don't instantly die so you can move and restart repeatedly to cross over; the second one is that boxes stack up, which means you may need you to restart the game.

Very fun!

Very nice audio the screen shake was a little bit too much for me sometimes. Enjoyable

The double jump does not reset on walls, but the dash does, which is a bit confusing. Also when you dash it does kill all of your momentum, the first play through I got stuck inside the pit with the coin.

Overall enjoyable, I like the Majula like music.

Cute game. I know it's the point, but it was a bit hard to separate what was the ghost from just minor movement of things in the house.

I managed to figure out the controls (WASD, E, Space) but it could be in the description

I like the idea of the main menu animation moving, but maybe after click? Right now its like the menu is dodging my mouse :D

Lovely art, and the strangeness fits the theme quite well.

The extra security upgrade (no fake ids) is quite broken! It just let me chain almost 200$ every night

The latest version, just uploaded today, has addressed this. Thanks for the feedback!

I played the original months ago and struggled to get what was happening at the start and how it related to the mechanics, this version is a far better experience and much more intuitive.

Maybe there is something better that could be done instead of just click and drag for the runes.

The music loop is quite short and could use some variations.


Overall I think this is going along quite well!

This is one of the strongest submissions I've played. The UI to configure adjacency rules is too small imo.

I liked the idea overall, sometimes the controls are a bit janky and make it difficult even if you know the solution.

On the last level I had to play it twice as the domino stopped abruptly on hitting the second floor.

Imo it is still probably one of the best "game like" projects I've seen this jam.

I particularly like the nice touch with the mouse icon changing.

I managed to get over 2000 power generation and it was fun, wish the game over screen at least showed the score. Great take on the jam theme

As far as I can tell I connected the roads properly and have 0 passengers waiting, but they're also not counted as arrived.

Very fun short game. I think being able to place the pipes on the pipes is a bit game breaking for the difficulty

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Not all lines were meant to be broken from the get go. The idea being that you would be able to skip some connections, as you could tell they were working, and in that case inspecting them would just show a working connection, Unfortunately we didn't have time to do do it in this version.

There is a win state! If you connect all areas and form a single network you will get it.
We also need to have an extra feedback on what areas are connected, you can currently see it by the tiny meters, but there should be some network colouring or so.
Thanks for playing and the feedback!

Great and fun little game with a few levels and some nice polish like the intro animations. Runs extremely well on web.

(1 edit)

Thanks for playing, I added it to the description. And Madrid is meant to be the crux of the puzzle :)

Fun game, solid simple art and animations. The rails mechanics are quite fun as well. Some issues with the interaction target. The jam theme seems a bit of an after-thought to the game.

Fun game, definitively needs more word variety. Lore-wise matches the theme too