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A jam submission

Orbital IncrementalView game page

Cycle based idle game
Submitted by z- (@zed_dash) — 5 days, 19 hours before the deadline
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Orbital Incremental's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#24.1854.185
Execution#54.1854.185
Overall#54.0284.028
Audio#73.8893.889
Game Design#103.8523.852

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

:)

I haven't encountered the "burn your run for a cumulative multiplier" mechanic in a clicker before and it was really satisfying here. Gave a really nice feeling of progression without resorting to a different layer of totally separate systems. Great aesthetic and theming, everything is clean but friendly looking (agree with the other comment that the tabs need contrast and clearer hover/selection indication). Very hard to put down.

(+1)

Really slick UI and relaxing gameplay. I played to 160A supernovas.

I have played a number of incremental games, and this is actually the first time I encountered the alphabetical naming scheme. I don't mind it at all, but it does seem to take away a bit of the "whoa big numbers" feeling, and I feel like it might be a little confusing for folks new to the genre.

There were a couple tiny things I noted during my playthrough:

- I would often accidentally close a panel because I would mix up the satellites / science panels. A different style for the currently active tabs would help
- The borders around the panels are very subtle, and there's no hover effect for the tabs
- Because the panel borders are so subtle, it sort of looks like the tab bar is strangely aligned
- It seems that the itch canvas is a different aspect ratio than what's intended -- the UI is slightly cut off unless you go full screen.
- Even with the game as short as it is, progress-saving would have been nice. I had to take a short break mid-pay and in my paranoia, just let the game continue progressing. My instincts served the right, I'm not sure I would have come back if I had to start over. A pause button would be an odd feature, but that would have worked too. I didn't want to miss anything exciting during my break.
- I still don't understand how science works. It seems like stuff orbits many times before I earn science. I actually just went back to test this, and I see now that science is earned per earth orbit. Maybe the color of the science icon is a clue there, but this didn't seem obvious at all.
- The lack of a win condition was a little sad.

Developer (1 edit)

Thank you so much for playing.

All really good points, most of them come down to that I had an idea on how to solve it but didn't have enough time. The number system is actually the most common system I've come across, just ahead of K,M,B,AA,BB,.. I had initially planned for actual names K,M,B,T,Qd,Qn,... but I had space constraint issues and I intended for the numbers to get into the UnD range but that ended up not working; so in hindsight I would have gone back and done full names.

Tab buttons should have shown if they were active, and if I had formulated a full plan of the science and satellite tabs I could have made it less intuitively confusing. Fun fact the science tab is internally called the satellite tab, and satellite tab is internally the moons tab - their roles shifted and merged a little which happened from time constraint getting it done.
What do you mean by hover effects for the tabs?
I neglected to realise that the small screen when testing was different to small screen on web and overlooked the issue, I was completely blind to it being an issue as I just assumed it was the same and while I did complete the game on web I had it full screen. Something I'm aware of for the future.
I wanted to add progress saving but I didn't structure my data in a way that made it easy to save - of all things it would have also required me to remake how music works, if I had been in the mindset that I needed saving early on I could have probably done it but I didn't expect it to be a requirement and lowered the priority. This game is a big learning process.
I hadn't anticipated an issue with science, you earn science every time Earth or a satellite (natural or artificial) orbits - Earth around the sun, satellite around their body. Upgrading science per orbit affects everything, upgrading satellites for a planet increases the permanent boost granted to the planet - get more satellites and upgrade them and you can end up with multipliers in the hundreds. I had actually balanced the game around people using science fully otherwise planets like Mercury earn nothing. In the future I'm going to have to add in guides for everything even if I think it makes sense.
I had intended for there to be dwarf planets to buy with black holes and I was going to have a win condition once you buy the entire solar system but I had to drop that because of time and so no win condition.

This game has so much packed into it even though it doesn't look like a lot, soaked up all of my time for these extras. I would love to revisit this game some time, it would also be a really good first 3D game to make, and I can make it fit the vision I had for it fully.

What do you mean by hover effects for the tabs?

I phrased that poorly -- I meant the buttons that control which tab is currently shown. It's not *totally* obvious that they're clickable, because unlike other clickable stuff in the game, there's no hover effects. The borders are a clue, but they are very subtle.

Developer (5 edits)

There is a hover effect, but it is more subtle than others - I relied on positioning to communicate that they're buttons more than colour and effect; I will need to rethink it.

I do have some fancy designer monitors with accurate colours and when doing web development I do test on normal monitors, but I didn't this time as I just forgot.

Edit: I just tested on my bad monitors and I can see the outlines perfectly fine, faint but clearly visible (on a TN panel it's actually blaringly obvious). I might need to test on another monitor but can you confirm that your contrast settings on your monitor is 0/default and you can't see the outline or tab button hover effects?

(2 edits)

Interesting. The outlines are visible, but faint. The tab button hover effects seem more subtle, but upon closer inspection, they are there. Just at nearly homeopathic levels of brightness.

I am on a 2021 16" MacBook Pro on the "Apple XDR Display" preset. My display contrast setting is "normal" and brightness is ~50%, and "truetone" disabled.

Submitted(+1)

For some reason I’m a sucker for these kinds of games so I played this one for a while and really enjoyed it.

I did have to mute the music at one point because it got a little repetitive, but reading other reviews it sounds like I should have stuck with it a bit longer.

There does seem to be an issue with Saturn, but I’m not sure its a balancing one. I had it upgraded so it was generating something like 8.6B / sec, but when it completed an orbit (after something like a minute) my “cash” only went up by about 40B. So this feels like a bug to me and not a balance issue?

A little more explanation about what moons and satellites and what each did would have been good, I’m still not 100% sure.

Some keyboard shortcuts for bulk buys would have been good too.

Having said all that, this was a very polished, nice to look at game and I really enjoyed it.

Developer

I only found out a 2 days before the end that audio was going to make up 25% of the score, and so I sorted out some loops but most are 11 seconds long and only after playing it a while I realised that the loops were kinda short, so I then added a 22 second piano loop to mask it a little. If I were to do this all again I'd probably have done longer music loops and added in more dynamicism, but with the entire ensemble I do like it, and I am happy with it. I'm a huge fan of dynamic music.

Oh no, I was unaware of an issue with Saturn. Saturn isn't any different to other planets so I'd expect them all to be broken if Saturn was broken, I will have a look but I have no idea how that's possible.

Submitted(+1)

For curiosity sake I wanted to see how long I could play before it crashed. I did the supernova a couple times but when I tried to go from Mars 50A/100A to next upgrade it halted up and that was the end of my run. I’m not sure if it was because of that action or if something else triggered it but it was fun while it lasted :)

Submitted(+1)

Very nice indeed. I particularly loved how the music builds up, and the clean looks.

Submitted(+1)

Great stuff ! Incredibly clean design and  UI

Submitted

That bug of crashing the game when clicking mercury too fast, is still in there. It happened as the max button breaks at a certain point and just shows 0. Got to about 100D or something? I spend way too much time on this.

Developer

Ah yeah, levels are being stored as a usize and I neglected to add protections from going over, but that's also why it shows 0 as it cannot figure out the next milestone. I left it as it was beyond normal play, and I didn't want to rebuild a huge amount to swap the usize for BigInt

Submitted(+1)

I didn’t expect the music to layer and it was so satisfying to hear it all come together! I could honestly just listen to the music on repeat for an afternoon. Graphics are satisfying. I am not a huge fan of “cookie clicker” style games so I stopped playing after getting Mars because it would take too long to get Jupiter.

Developer(+1)

It's meant to take 1 prestige to get to Jupiter. I might make a video of just the music

Submitted

I love this game. The look is clean and it’s REALLY addicting. Like I wanted to go to bed like 2 hours ago. Now it’s 2 am. Managed to get 30 A black holes, though that’s apparently still not enough to get to Neptune in less than one minute.

I’m missing Pluto though :(

Submitted(+1)

I have enjoyed having this game open on a side monitor all day. It’s such a satisfying incremental idler game with amazing visuals. The only thing that was unclear to me was when I started earning science until I actually read the thing and realized what was doing it.

Submitted(+1)

Lovely idea and execution! First of all, an idle game based on the solar system is not something I’ve ever seen, but it’s such a great fit! The music layers per planet are a great way to feel progress and they sound quite cozy. It reminds me a bit of Outer Wilds!. The graphics for the super nova are very cool. I also love seeing the tiny satellites.

My biggest complaint is probably that the game is not self-explanatory. I had no idea how to get science. It says “per orbit”, but my dudes are orbiting all the time! It cleared up when I went through the change notes. Maybe you could reorganize them into a tutorial? It’s also not clear without going through then what satellites do.

I stopped the game after I went supernova twice and got Saturn. Getting Saturn after a powered up Jupiter and seeing how weak it is quite demoralizing. Maybe Saturn could do something special to compensate? Not sure. But until that slog, the gameplay was great, engaging, friendly and gave me cozy vibes. Thanks for making me feel that way :)

Developer

Thank you for playing!

A tutorial was on my list of things to do, however time constraints and I'm not aware of most others having tutorials so figured it was fine to just have it in the description.

Should have kept playing, Saturn just need a few upgrades and moons unlocked and it will rival Jupiter. Balancing idle games is tricky and I missed the mark a little bit. I just recorded a video of a full playthroughwhere you can see the numbers. My main issue is that satellites are very powerful but they benefit a more idle player than an active one. The maths says that if you give it time it'll all balance out

Submitted(+1)

Oh, good to know! Thanks :)

Submitted(+1)

I just have to say I looove the graphics and the "split up" music. It is so cute and I could (and did lol) spend hours watching the planets circle. Great execution of a really nice concept! Although I don't understand how the blue flask math works but I don't mind haha 

Developer (1 edit) (+1)

Science is earned when Earth, moons, and satellites orbit. Buy moons, launch satellites, and upgrade science to get more science, as well as increase the boost granted to planets