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BRRRRRRRRRRRRRRRR's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #11 | 3.943 | 3.943 |
Execution | #18 | 3.571 | 3.571 |
Overall | #38 | 2.943 | 2.943 |
Game Design | #42 | 2.971 | 2.971 |
Audio | #69 | 1.286 | 1.286 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Super fun and clever idea! I just wish you could control the coils with the keyboard. Max RPM: 31.67
Well I don’t think I’ve played a game like this before! That was definitely fun, I got to 35rpm.
Neat idea, I got around 23.
This is essentially a rhythm game I suppose so taking a leaf out of their book it might be nice to add a bit more anticipation around the "correct" timing to swap the magnets, the arrows in the middle are already a good step in this directions and it could be really satisfying with some extra effects when you get the timing perfect.
20rpmm is my max... I like how clean the look is.
Pretty challenging. I think I'm bad at it. Otherwise, cool idea, and very nice design.
Pretty challenging. I think I'm bad at it. Otherwise, cool idea, and very nice design.
The art is insanely satisfying. I wish I could use keyboard instead of mouse, then it would be like an electric motor qwop
Wow, I’ve never seen such clean and focused UI in a jam, and very rarely in big releases. Honestly, I would not have been surprised if I had been told this one one of xkcd’s amazing little JS toys they sometimes release. This is amazing, especially considering Bevy’s limitations in this field! As for the gameplay, I am a bit confused as to what I should do with the two pairs of coils that I am not actively clicking. Should I have been cycling through them? Should I arrange them a certain way? Does it even matter? I’m sure some of this is just the joy of learning-by-doing, but there is very little immediate feedback whether my “strategy” is better or worse than simply toggling a pair in a certain rhythm, doubly so since my eyes are focused on the motor while spinning it and not the score counter in the corner.
Overall: You’ve achieved really good levels of polish and an extremely pleasant UI. Good job!
doesn't start on firefox archlinux
panicked at /home/pdobler/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.20.1/src/backend/wgpu_core.rs:2996:5: wgpu error: Validation Error Caused by: In Device::create_render_pipeline note: label = `pbr_opaque_mesh_pipeline` Internal error in ShaderStages(VERTEX) shader: ERROR: 0:? : '' : Total size of declared private variables exceeds implementation-defined limit Stack: __wbg_get_imports/imports.wbg.__wbg_new_abda76e883ba8a5f@https://html-classic.itch.zone/html/11040305/bevy_jam_5.js:467:21 @https://html-classic.itch.zone/html/11040305/bevy_jam_5_bg.wasm:wasm-function[46... @https://html-classic.itch.zone/html/11040305/bevy_jam_5_bg.wasm:wasm-function[12... @https://html-classic.itch.zone/html/11040305/bevy_jam_5_bg.wasm:wasm-function[13...
Weird. I’m also running Firefox on Arch an it’s working just fine. You could try the Linux build.
yeah, I tried with the Linux build, it works fine.
pretty good graphics tho
This is known bug in the newest Firefox using Bevy on certain Linux environments: https://github.com/bevyengine/bevy/issues/14415 Using an older Firefox or switching to a Chromium-based browser will fix as a workaround.
Cool idea, taking the theme so literal :D I haven't gotten very far but enjoied the short BRRRR. Sweet!