Play gameThe King's Trek's itch.io page
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback is anonymous.
The King's Descent is an attempt to take the boardgame classic and punch it up with Puzzle and RPG elements. It actually feels like a compelling concept that just needs some refinement.
+ Art is simplistic but gets the point across
+ Fun concept
+ Begginings of solid systems
+ UI is clunky
+ Inconsistent resource systems
+ Needs polish
I really adored the concept of the King's Descent and feel it really deserves to go through a few more refinement and polish passes. The most glaring issue was that you are forced to use an on screen button to end your turn when that should be automatic when out of moves and/or given a key press input. Really the UI just needs a bunch of passes. It's hard to tell from a glance what enemies will be doing on their turn, you can't easily tell if your units have taken their turn or not. It's also a little strange you can craft a new unit then place them anywhere on the map. That's incredibly powerful and could break almost any puzzle, having a designation location for spawning items. Or perhaps a unique unit could do this. It would be interesting having a unit you need to protect to continue spawning new pieces. Speaking of an additional feature of an "unecesary sequel" would be a new unit that has a very odd non-traditional movement to sell it as a sequel. Like a Princess unit.
Once the rough edges are smoothed over this concept could have some pretty good legs under it and I'd love to be able to play more. Even in the state it is in, I was disappointed there weren't more levels.
Descend to an old dungeon with your king, and slay all enemies you encounter. Craft mighty chess pieces which support you on your journey.
Describe how your game adheres to the theme
I have developed this game as a sequel to the classic chess game (which, obviously, nobody asked for). Instead of checkmating your opponent's king, your job is to keep your own king alive, while solving as many levels as possible. Most names of those levels have also been inspired by possible unnecessary sequels of popular games.
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