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Pros:
  • Interesting mechanics
  • Well realized tutorial
Cons:
  • No audio
  • Several small annoyances
Here & There:

The tutorial was nicely done and explains the concepts of this game well, and the mechanics of the game definitely are interesting. There are a bunch of little things that grated on me while I was playing. The end-turn button should be mapped to the keyboard or a mouse button because moving to it and clicking is a chore. The accuracy of the mouse clicks seem off, as if there's overlapping hitboxes. The lack of audio is a bummer but since this is essentially a puzzle game it's not that big of a deal. Dying and restarting is a bit much too, considering the fact that the solution to the earlier rooms don't change, so you're making the player re-do something without a challenge. I did end up doing much better on a replay of the room with all the pawns, but it wasn't satisfying enough being more efficient to justify forcing the player to replay something for failing later. Also, the HP pickup in the Light Room gives 5 HP but it takes 3 or 4 HP just to clear the room, so it's actually a 2 HP pickup which is almost like the pickup is lying to you. This was a simple and interesting game that polish would help elevate a lot, especially with more levels.

(+1)

Thanks for playing, and for your feedback! I'm glad you liked the mechanics. In the next version, I'll definitely map the End Turn button to a key, and let turns end immediately if there are no enemies which can attack anyways, so players won't have to switch between the button and the chess board any more. Sound effects (and animations) are also among the things I want to tackle for this version.

Regarding the levels: Yeah, these are definitely too static at the moment (and you are totally right about the Light Room). The main goal of this first prototype was to check if the game mechanics  are interesting, and fun to play - so I did focus on those. For future versions, I will definitely spend more time on the level design...I already have some ideas which I'll add to the game. Then, players also won't have to re-do levels they have already cleared.