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The door seems to be bugged.. if I interacted with it before completing the level's goal, once I had completed the goal I could no longer interact with the door.

A really neat idea but the execution is ultimately kind of annoying. Having to click "End Turn" after moving one square every time got irritating quickly, especially when there were no enemies on screen. 

The lack of animations and sound make it very hard to tell what's happening between each move.

Something to consider might be using the rules of chess to help you set up safe attack moves. For example, attacking a pawn from the side you'll take no damage but if you attack them from a spot they can move to in chess you'll take damage as well. Because you take damage every time you attack, as it is it makes it nearly impossible to clear the full dungeon. 

What you did though I thought was pretty neat, I think the idea has potential

Hi,

thanks for playing! Which door do you mean - the one in the levels, or the doors in the dungeon menu? In the dungeon menu, it is intended that you cannot visit a room you have already cleared...maybe this needs to be made more obvious.

The animations and the "end turn button" problem are among the next things I'm working on - unfortunately, I ran out of time during the jam. Until the jam is over, I'm not allowed to upload any changes to the game, but when it's over, I'll upload a new version with these features. :-)

Yeah, more advanced features, including more chess pieces, or additional rules will definitely be included in upcoming versions! The instant attack once you move in the attack range of a piece sounds like an interesting mechanic. However, in this version, your chess pieces only take damage when you move (1 damage for each move), or when it's the enemy's turn, and he attacks your pieces.

Thanks again for your feedback!