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Rallisp's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity - how original is the idea? | #2 | 4.067 | 4.067 |
| Overall | #9 | 3.156 | 3.156 |
| Entertainment - how enjoyable is the game? | #10 | 2.867 | 2.867 |
| Presentation - how does it look/feel? | #15 | 2.533 | 2.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
turn based driving, if only real life was like this, maybe it wouldnt be so scary to drive ``^^
took me a second to grok the controls but it was intuitive after my first uturn lol
i tried cheating by taking a direct line to the finish, and ended up with a lower time but worse score than when i stayed mostly on the track
cool concept and nice execution!
You know what would be so fun with this is a real-time replay to let you relive all your comical steering overcorrections :)
The idea is clever and well realized. In the dev log you mention the idea of a setting in space—it does have a kind of “lay in a course” feel. Turn-based sailing maybe?
fun idea! it was hard to tell which way the car is going at first but I figured it out. rally on
Turn based racing is clever!
I have one of those cheater mice with the autofire left button. :) A very neat little original concept.
I told my mother all those normalized vectors would come in handy someday! This reminds me of "Kami-Kaze Drive", a text-based racing "sim" I laboriously entered into my ZX-81 back in the day. It would be interesting to see it with the same controls but in real-time...
the little car is cute ! i think the turn should be a little longer .. 5 sec? i

liked driving around the simple geometry too. cool !
I was a bit confused by the controls initially, the car starts pointing to the right so it might help to have an icon showing that the top of the square moves you forward?
But I got the hang of it and it’s actually weirdly intuitive, very fun.