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A jam submission

Web DevelopmentView game page

A game about ... "multi-threaded architecture"
Submitted by Kimbsy — 19 hours, 51 minutes before the deadline
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Web Development's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation - how does it look/feel?#93.0774.167
Creativity - how original is the idea?#93.3234.500
Entertainment - how enjoyable is the game?#112.7083.667
Overall#113.0364.111

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

The spider's leg movements and its actions for catching insects were pleasant. 

The sound and detailed animations were also well integrated, making it a well-made game!

Developer

Thanks so much, I really enjoyed playing your game!

Submitted(+1)

Omg another bug based game :>
It ran just fine with the default jre on my really old 2012 macbook pro running ubuntu 20.04 lts, though i had trouble with the lastest java version on windows. Not really sure why, but honestly common modern oracle L.

The game is super cute, cozy, and aesthetic. I particularly enjoyed wrapping up the flies.
All of the controls were intuitive as well, which I really appreciate.

My only issues were, when I resized the window, the flies spawned based on screen size, while the web stayed the same size. I just assumed that resizing was not considered so I scaled it back to it's original size, and it played great.

Would've loved to have seen more than one round of gameplay, but for a quick jam like this, awesome job!

Developer

Thanks so much for playing! Yeah I probably should have locked the screen size, will definitely remember next time.

Submitted(+1)

Sadly not able to get this running on NixOS - very possible I’m just not understanding what packages I need.

Error message I get:

[LWJGL] GLFW_API_UNAVAILABLE error
        Description : EGL: Library not found
        Stacktrace  :
                org.lwjgl.glfw.GLFW.nglfwCreateWindow(GLFW.java:2086)
                org.lwjgl.glfw.GLFW.glfwCreateWindow(GLFW.java:2251)
                java.base/jdk.internal.reflect.DirectMethodHandleAccessor.invoke(DirectMethodHandleAccessor.java:103)
                java.base/java.lang.reflect.Method.invoke(Method.java:580)
                clojure.lang.Reflector.invokeMatchingMethod(Reflector.java:196)
                clojure.lang.Reflector.invokeMatchingMethod(Reflector.java:159)
                clojure.lang.Reflector.invokeStaticMethod(Reflector.java:361)
                clunk.core$init_glfw.invokeStatic(core.clj:83)
                clunk.core$init.invokeStatic(core.clj:215)
                clunk.core$start_BANG_.invokeStatic(core.clj:366)
                spider_game.core$_main.invokeStatic(core.clj:55)
                spider_game.core$_main.doInvoke(core.clj:55)
                clojure.lang.RestFn.invoke(RestFn.java:400)
                clojure.lang.AFn.applyToHelper(AFn.java:152)
                clojure.lang.RestFn.applyTo(RestFn.java:135)
                spider_game.core.main(Unknown Source)
Exception in thread "main" java.lang.IllegalStateException: Unable to create the GLFW window
        at clunk.core$init_glfw.invokeStatic(core.clj:84)
        at clunk.core$init.invokeStatic(core.clj:215)
        at clunk.core$start_BANG_.invokeStatic(core.clj:366)
        at spider_game.core$_main.invokeStatic(core.clj:55)
        at spider_game.core$_main.doInvoke(core.clj:55)
        at clojure.lang.RestFn.invoke(RestFn.java:400)
        at clojure.lang.AFn.applyToHelper(AFn.java:152)
        at clojure.lang.RestFn.applyTo(RestFn.java:135)
        at spider_game.core.main(Unknown Source)
Developer

Oh no! So sorry it’s not working for you.

I think EGL comes from the mesa package? But honestly I’m no Nix guru.

Submitted(+1)

You weren’t kidding, the movement of the spider’s legs looks great. Trauma Center vibes when wrapping the flies in silk.

The music is fun and the sounds of the spider’s little feet are terrific, well done!

I was getting a crash at around 25.00 seconds with OpenJDK on Debian 12, so unfortunately I didn’t see the results screen.

There is insufficient memory for the Java Runtime Environment to continue.
Native memory allocation (mmap) failed to map 65536 bytes. Error detail: committing reserved memory.
JRE version: OpenJDK Runtime Environment (17.0.15+6) (build 17.0.16+6-Debian-1deb12u1)
Developer

Thanks so much for playing and for the crash report!

Looks like a memory leak, which isn’t surprising, I made some last minute changes to the game engine around how it loads assets from memory, I likely forgot to free something that got malloced.

Probably not an easy fix unfortunately, I’ll do some digging post-jam.

Submitted(+1)

This was a lot of fun! Very interesting idea. My final score was 58569.
The legs scuttling across the screen were very well done.