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grumblyharmonics

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A member registered 92 days ago · View creator page →

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Oh thanks. We talk about it in the day 2 dev log.

Thanks for playing! By the river is a good place to ponder your next move ;)

There’s some discussion on the puzzles in the day 10 dev log as well as (spoilers) a puzzle dependency chart that shows everything you have to do to reach the end.

Your comment brings up a little easter egg. In this game you can in fact TAKE YE CAT. (Or, for example, OPEN YE TRAPDOOR or TURN ON YE RADIO or QUIT YE GAME.)

Killer atmosphere and animations.

Looking at stats.fnl helped me understand the mechanics. Your units are goblin, demon, skely, and hood, and they all have different amounts of HP. They can be armed with basic, bow, wand, knife, or halb, which can be melee or ranged, have different ranges, and do different amounts of damage. So I guess some basic strategy is to use you melee units up close to hold the humans in place while your ranged units do damage from a safe distance.

I don’t know if it’s the canon interpretation, but the final battle being in the same map as the shop made me imagine that I was now fighting the shopkeeper who had secretly been my enemy all along.

You know what would be so fun with this is a real-time replay to let you relive all your comical steering overcorrections :)

The idea is clever and well realized. In the dev log you mention the idea of a setting in space—it does have a kind of “lay in a course” feel. Turn-based sailing maybe?

I’m sure it’s been done before but sound is typically not used in text adventures. That was our idea for a twist on the classic version. Thanks for playing :)

This was really fun and chill to play, nice work!

This was great! I liked the mix of virtual pet and RPG mechanics. My strategy was to go to the gym to max out stamina so I could spend more time out adventuring. The art style really suits the game. Great work!

What a lot of neat gameplay emerges from a few relatively simple mechanics.

Forget Mega Man Soccer—this is Mega Man Ice Hockey.

Really cool idea. The Jester README is a fun read.

I tried making this change, and now it lets me stack above the second row:

   (for chip in (qm (fn [e] (and (= "chip" e.tag) (= "fall" e.state))))
     (def others (qm (fn [e] (and (= "chip" e.tag)
 				 (= chip.x e.x) (< e.y chip.y)))))
-    (def stack (others.sort (fn [a b] (< a.y b.y))))
-    (def top (+ 1 (? (emptyq stack)  -1  (ref (ref stack 0) "y"))))
+    (def top others.length)
     (if (> chip.y top)
       (set chip.y (+ chip.y -0.2))
       (do

The way you can orient the paddle to slide between bullets feels a bit like Kuru Kuru Kururin.

Awesome game! The graphics are amazing. I love that you made it possible to play chords with the keyboard, even though that ability is not needed for gameplay.

I was about to comment that I wish there was a way to turn pages with the keyboard, but by experimentation I found that K/L will do it.

As someone with colorblindness, I found it hard to distinguish some of the colors, particularly the Q/W and R/P mushrooms. I used https://daltonlens.org/colorblindness-simulator to generate an image that is close to what I see (Brettel 1997, deutan, 0.8 severity). It would be cool if the squares in the recipe book were silhouettes that matched the silhouettes of the big mushrooms at the bottom.

A screenshot of the game, with a deuteranopia filter applied. The recipe book is open to pages 9–10, showing the Lispy Potion and Grow Potion recipes.

I had to peek at the source code to get the final word in one of the eras. Other than that I think I mapped it all out legit. Nice aesthetic.

I was having trouble figuring out how to join. From https://mdhughes.itch.io/mudhole I followed the link to http://cyberhole.online:8080/cyberhole/mudhole/MudholeHelp.html and thence to https://cyberhole.online/mudhole/. But that one didn’t let me create an account—it just responded null.

http://cyberhole.online:8080/cyberhole/mudhole/ is the URL I should have been using. That’s where I was able to create an account and found some other users already in the world.

Nice, evocative room and exit descriptions!

You weren’t kidding, the movement of the spider’s legs looks great. Trauma Center vibes when wrapping the flies in silk.

The music is fun and the sounds of the spider’s little feet are terrific, well done!

I was getting a crash at around 25.00 seconds with OpenJDK on Debian 12, so unfortunately I didn’t see the results screen.

There is insufficient memory for the Java Runtime Environment to continue.
Native memory allocation (mmap) failed to map 65536 bytes. Error detail: committing reserved memory.
JRE version: OpenJDK Runtime Environment (17.0.15+6) (build 17.0.16+6-Debian-1deb12u1)

Thanks for the clear installation+running instructions. The graphics look fantastic and “click to rotate” interface is nice.

When I ran the environment as just medley, it didn’t work for me. I got this error:

UNBOUND-VARIABLE

In OLDFAULT1: GRAYSHADE2 is an unbound variable.

It worked after I ran the environment as medley --apps.