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Qube*Cat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How does it look/feel? | #8 | 3.533 | 3.533 |
Creativity - How original is the idea? | #11 | 2.533 | 2.533 |
Entertainment - How enjoyable/replayable is it? | #11 | 2.667 | 2.667 |
Overall | #12 | 2.911 | 2.911 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
nice qbert adaptaion, and very cool to see racket target the web. I enjoyed the devlog!
Thanks for checking it out!
Lovely game. Brings back memories of playing Q*bert in the arcade. sadly I'm about as good at Qube*Cat as I ever was at Q*bert....
Really glad you enjoyed it! At least for this one, thanks to a curved space continuum, the fall is less traumatic for the cat than it was for old Q*bert!
Bonus points for nostalgia :-)
I never got to play Q*bert in the arcades, just remember watching the attract mode. Unfortunately, there's no way to (reliably) make a web browser do the "thumping" thing that the original would do when Q*bert fell off the pyramid... Thanks very much for giving it a go!
Very cute game! Pretty relaxing experience. I'm not used to isometric controls with ASZX so I plunged my cat over the edge a good number of times. Never got hit by a ball though! The game seemed to crash after the Thunder level. Not sure if that was the last one or not.
Thanks for trying it out! Yes, Thunder is the last level. It doesn't so much "crash" as run off the rails, since there's no further level to go to... This is my second or third try with iso controls, still haven't found the perfect combination!
Nicely put together, I really like the cat model. I got hit by the yarn balls more often than I’d care to admit :P
I also ran into the bugs where is hangs on “pawsed” and breaking at the end of the fourth level. But honestly they didn’t stop me enjoying the game.
Thanks very much for taking a look! It's only supposed to "PAWS" for five seconds. Did it go on longer than that? I had a choice between being able to end (as in the double bounce mechanic of the last level would work) or having an ending screen, so I went with the former... ; - )
Never mind... Just replicated it. Did you have the yarnball on the screen when it happened? Thanks!
Yeah I left it for maybe 15-20 seconds before I refreshed the page.
I think you made the right choice there, the extra variety from the last level kept it fresher :)
Looks great! Like the cat. I got used to the controls after a few minutes.
It… broke when I finished the last level though.
Glad you liked it! I don't know if you checked out the Blender files but that cat probably had the best ROI out of anything in the project -- I just made the simplest model I could, rigged and posed it. It was really helpful to keep the look consistent.
Unfortunately, I didn't get any static screens I wanted (title, howto, win, credits) working before the end of the Jam.
Love the cat sprite! Not 100% sure how to interact with the ball. It’s nice to see a racket game running on the web!
Glad you enjoyed it! In Qube*Cat land, ball interacts with you... As in, if it bounces on you, the game ignores your input for five seconds. This would be more of a problem if I had gotten the level timer wired in before the close of submissions...
Ohhhh! That makes sense. I kept trying to catch the ball ahahaha!
Yeah, I wanted to get a title and score explanation screen, but... no time at the end. The ball wasn't even in the game until about three hours before the close of jam, because I like leaving everything until the last minute apparently. /scratches head
Show post...
Sound effects are a bit too loud compared to music, plus at some point the “pawsed” screen got stuck indefinitely (the fps counter was still working). The graphics are cute, the music seems fitting enough. The controls are a bit weird but you get used to them.
Hi! Thanks for taking a look! I'm still getting over the thrill of actually having music/sfx (I wasn't able to do game sound in Racket until my previous game Zode Trip) -- I guess I need to learn some subtlety! I believe that weird controls were a criticism of the original Q*bert, so I guess in that sense, I'm carrying on a storied tradition... ; - )
I like the cat and the puns. The animation/timing of the cat moving up/down seemed a bit too slow. If there’s something I’d improve on qbert, it’d be that, making things more responsive.
Thanks for checking it out! That's the problem with game jam games, no time for the subtle tweaks that really make something "jump"...
Something for next time, then.